summaryrefslogtreecommitdiff
path: root/Userland/Games
diff options
context:
space:
mode:
authorKarol Baraniecki <karol@baraniecki.eu>2023-04-08 00:34:16 +0200
committerJelle Raaijmakers <jelle@gmta.nl>2023-04-09 00:44:45 +0200
commitbd12a72546f862550d2e3dd3038086a166ebd987 (patch)
tree0ead17e555214b75b4b077ebdccca947f4bd2c61 /Userland/Games
parent962d39cc0583fe2ce015df08223bfbeb721a3901 (diff)
downloadserenity-bd12a72546f862550d2e3dd3038086a166ebd987.zip
BrickGame: Add a missing [[nodiscard]] for consistency
Every other function there returning a RenderRequest has one, so might as well. Don't add it to check_and_remove_full_rows(), because it's only used inside other functions returning a RenderRequest, when it's already clear a render will happen.
Diffstat (limited to 'Userland/Games')
-rw-r--r--Userland/Games/BrickGame/BrickGame.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Userland/Games/BrickGame/BrickGame.cpp b/Userland/Games/BrickGame/BrickGame.cpp
index e0340473d6..9313ee93e7 100644
--- a/Userland/Games/BrickGame/BrickGame.cpp
+++ b/Userland/Games/BrickGame/BrickGame.cpp
@@ -303,7 +303,7 @@ public:
return RenderRequest::RequestUpdate;
}
- RenderRequest move_down_fast()
+ [[nodiscard]] RenderRequest move_down_fast()
{
for (auto block = m_block;; block.move_down()) {
if (block.has_collision(m_well)) {