summaryrefslogtreecommitdiff
path: root/Userland/Games
diff options
context:
space:
mode:
authorGunnar Beutner <gbeutner@serenityos.org>2021-05-23 23:20:36 +0200
committerAndreas Kling <kling@serenityos.org>2021-05-25 21:05:35 +0200
commitac1eba2f7cfff02d4558191ff9dcbc5eb8dfb440 (patch)
tree83b274b3a75bc793e4d8689d22db2713d8940591 /Userland/Games
parentfab073f33cefdb4053ce00d1daacc8b91a13f9ff (diff)
downloadserenity-ac1eba2f7cfff02d4558191ff9dcbc5eb8dfb440.zip
Hearts: Implement passing cards to other players
Fixes #7375.
Diffstat (limited to 'Userland/Games')
-rw-r--r--Userland/Games/Hearts/Game.cpp201
-rw-r--r--Userland/Games/Hearts/Game.h25
-rw-r--r--Userland/Games/Hearts/Player.cpp19
-rw-r--r--Userland/Games/Hearts/Player.h8
4 files changed, 248 insertions, 5 deletions
diff --git a/Userland/Games/Hearts/Game.cpp b/Userland/Games/Hearts/Game.cpp
index 7c29907db4..efc550ff03 100644
--- a/Userland/Games/Hearts/Game.cpp
+++ b/Userland/Games/Hearts/Game.cpp
@@ -9,6 +9,7 @@
#include "Helpers.h"
#include <AK/Debug.h>
#include <AK/QuickSort.h>
+#include <LibGUI/Button.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Font.h>
#include <LibGfx/Palette.h>
@@ -23,6 +24,7 @@ Game::Game()
srand(time(nullptr));
m_delay_timer = Core::Timer::create_single_shot(0, [this] {
+ dbgln_if(HEARTS_DEBUG, "Continuing game after delay...");
advance_game();
});
@@ -74,6 +76,18 @@ Game::Game()
m_players[3].name = "Lisa";
m_players[3].taken_cards_target = { width, height / 2 - Card::height / 2 };
+ m_passing_button = add<GUI::Button>("Pass Left");
+ constexpr int button_width = 120;
+ constexpr int button_height = 30;
+ m_passing_button->set_relative_rect(width / 2 - button_width / 2, height - 3 * outer_border_size - Card::height - button_height, button_width, button_height);
+ m_passing_button->on_click = [this](unsigned int) {
+ if (m_state == State::PassingSelect)
+ m_state = State::PassingSelectConfirmed;
+ else
+ m_state = State::Play;
+ advance_game();
+ };
+
reset();
};
@@ -88,6 +102,31 @@ void Game::reset()
stop_animation();
+ m_hand_number = 0;
+
+ m_passing_button->set_enabled(false);
+ m_passing_button->set_visible(false);
+
+ if (m_hand_number % 4 != 3) {
+ m_state = State::PassingSelect;
+ m_human_can_play = true;
+ switch (passing_direction()) {
+ case PassingDirection::Left:
+ m_passing_button->set_text("Pass Left");
+ break;
+ case PassingDirection::Across:
+ m_passing_button->set_text("Pass Across");
+ break;
+ case PassingDirection::Right:
+ m_passing_button->set_text("Pass Right");
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+ } else
+ m_state = State::Play;
+ m_cards_highlighted.clear();
+
m_trick.clear_with_capacity();
m_trick_number = 0;
@@ -103,6 +142,11 @@ void Game::setup(String player_name)
reset();
+ if (m_hand_number % 4 != 3) {
+ m_passing_button->set_visible(true);
+ m_passing_button->set_focus(false);
+ }
+
NonnullRefPtrVector<Card> deck;
for (int i = 0; i < Card::card_count; ++i) {
@@ -125,7 +169,9 @@ void Game::setup(String player_name)
reposition_hand(player);
}
- advance_game();
+ update();
+
+ continue_game_after_delay();
}
void Game::start_animation(NonnullRefPtrVector<Card> cards, Gfx::IntPoint const& end, Function<void()> did_finish_callback, int initial_delay_ms, int steps)
@@ -296,6 +342,32 @@ void Game::advance_game()
return;
}
+ if (m_state == State::PassingSelect) {
+ if (!m_players[0].is_human) {
+ select_cards_for_passing();
+ m_state = State::PassingSelectConfirmed;
+ continue_game_after_delay();
+ }
+ return;
+ }
+
+ if (m_state == State::PassingSelectConfirmed) {
+ pass_cards();
+ continue_game_after_delay();
+ return;
+ }
+
+ if (m_state == State::PassingAccept) {
+ if (!m_players[0].is_human) {
+ m_state = State::Play;
+ continue_game_after_delay();
+ }
+ return;
+ }
+
+ clear_highlighted_cards();
+ m_passing_button->set_visible(false);
+
if (m_trick_number == 0 && m_trick.is_empty()) {
// Find whoever has 2 of Clubs, they get to play the first card
for (auto& player : m_players) {
@@ -364,8 +436,10 @@ void Game::keydown_event(GUI::KeyEvent& event)
m_players[0].is_human = !m_players[0].is_human;
advance_game();
} else if (event.key() == KeyCode::Key_F10) {
- if (m_human_can_play)
+ if (m_human_can_play && m_state == State::Play)
play_card(m_players[0], pick_card(m_players[0]));
+ else if (m_state == State::PassingSelect)
+ select_cards_for_passing();
} else if (event.shift() && event.key() == KeyCode::Key_F11)
dump_state();
}
@@ -464,7 +538,18 @@ bool Game::are_hearts_broken() const
return false;
}
-void Game::card_clicked(size_t card_index, Card& card)
+void Game::card_clicked_during_passing(size_t, Card& card)
+{
+ if (!is_card_highlighted(card)) {
+ if (m_cards_highlighted.size() < 3)
+ highlight_card(card);
+ } else
+ unhighlight_card(card);
+
+ m_passing_button->set_enabled(m_cards_highlighted.size() == 3);
+}
+
+void Game::card_clicked_during_play(size_t card_index, Card& card)
{
String explanation;
if (!is_valid_play(m_players[0], card, &explanation)) {
@@ -476,6 +561,14 @@ void Game::card_clicked(size_t card_index, Card& card)
update();
}
+void Game::card_clicked(size_t card_index, Card& card)
+{
+ if (m_state == State::PassingSelect)
+ card_clicked_during_passing(card_index, card);
+ else
+ card_clicked_during_play(card_index, card);
+}
+
void Game::mouseup_event(GUI::MouseEvent& event)
{
GUI::Frame::mouseup_event(event);
@@ -520,15 +613,115 @@ bool Game::is_winner(Player& player)
return (max_score.value() != sum_points_of_all_cards && player_score == min_score.value()) || player_score == sum_points_of_all_cards;
}
+static constexpr int card_highlight_offset = -20;
+
+bool Game::is_card_highlighted(Card& card)
+{
+ return m_cards_highlighted.contains(card);
+}
+
+void Game::highlight_card(Card& card)
+{
+ VERIFY(!m_cards_highlighted.contains(card));
+ m_cards_highlighted.set(card);
+ card.set_position(card.position().translated(0, card_highlight_offset));
+ update();
+}
+
+void Game::unhighlight_card(Card& card)
+{
+ VERIFY(m_cards_highlighted.contains(card));
+ m_cards_highlighted.remove(card);
+ card.set_position(card.position().translated(0, -card_highlight_offset));
+ update();
+}
+
+void Game::clear_highlighted_cards()
+{
+ for (auto& card : m_cards_highlighted)
+ card->set_position(card->position().translated(0, -card_highlight_offset));
+ m_cards_highlighted.clear();
+}
+
void Game::reposition_hand(Player& player)
{
auto card_position = player.first_card_position;
for (auto& card : player.hand) {
- card->set_position(card_position);
+ card->set_position(is_card_highlighted(*card) ? card_position.translated(0, card_highlight_offset) : card_position);
card_position.translate_by(player.card_offset);
}
}
+void Game::select_cards_for_passing()
+{
+ clear_highlighted_cards();
+ auto selected_cards = m_players[0].pick_cards_to_pass(passing_direction());
+ highlight_card(selected_cards[0]);
+ highlight_card(selected_cards[1]);
+ highlight_card(selected_cards[2]);
+ m_passing_button->set_enabled(true);
+}
+
+void Game::pass_cards()
+{
+ NonnullRefPtrVector<Card> first_player_cards;
+ for (auto& card : m_cards_highlighted)
+ first_player_cards.append(*card);
+ clear_highlighted_cards();
+ VERIFY(first_player_cards.size() == 3);
+
+ NonnullRefPtrVector<Card> passed_cards[4];
+ passed_cards[0] = first_player_cards;
+ passed_cards[1] = m_players[1].pick_cards_to_pass(passing_direction());
+ passed_cards[2] = m_players[2].pick_cards_to_pass(passing_direction());
+ passed_cards[3] = m_players[3].pick_cards_to_pass(passing_direction());
+
+ for (size_t i = 0; i < 4; i++) {
+ m_players[i].remove_cards(passed_cards[i]);
+
+ int destination_player_index = i;
+ switch (passing_direction()) {
+ case PassingDirection::Left:
+ destination_player_index += 1;
+ break;
+ case PassingDirection::Across:
+ destination_player_index += 2;
+ break;
+ case PassingDirection::Right:
+ destination_player_index += 3;
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+ destination_player_index %= 4;
+
+ for (auto& card : passed_cards[i]) {
+ m_players[destination_player_index].hand.append(card);
+ if constexpr (!HEARTS_DEBUG)
+ card.set_upside_down(destination_player_index != 0);
+ if (destination_player_index == 0)
+ highlight_card(card);
+ }
+ }
+
+ for (auto& player : m_players) {
+ VERIFY(player.hand.size() == 13);
+ player.sort_hand();
+ reposition_hand(player);
+ }
+
+ m_state = State::PassingAccept;
+ m_passing_button->set_text("OK");
+ m_passing_button->set_enabled(true);
+ update();
+}
+
+PassingDirection Game::passing_direction() const
+{
+ VERIFY(m_hand_number % 4 != 3);
+ return static_cast<PassingDirection>(m_hand_number % 4);
+}
+
void Game::paint_event(GUI::PaintEvent& event)
{
GUI::Frame::paint_event(event);
diff --git a/Userland/Games/Hearts/Game.h b/Userland/Games/Hearts/Game.h
index 54f3a37373..20e8385200 100644
--- a/Userland/Games/Hearts/Game.h
+++ b/Userland/Games/Hearts/Game.h
@@ -49,7 +49,14 @@ private:
bool other_player_has_lower_value_card(Player& player, Card& card);
bool other_player_has_higher_value_card(Player& player, Card& card);
- void reposition_hand(Player& player);
+ void reposition_hand(Player&);
+ bool is_card_highlighted(Card& card);
+ void clear_highlighted_cards();
+ void highlight_card(Card& card);
+ void unhighlight_card(Card& card);
+ void select_cards_for_passing();
+ void pass_cards();
+ PassingDirection passing_direction() const;
void start_animation(NonnullRefPtrVector<Card> cards, Gfx::IntPoint const& end, Function<void()> did_finish_callback, int initial_delay_ms, int steps = 30);
void stop_animation();
@@ -60,6 +67,22 @@ private:
virtual void timer_event(Core::TimerEvent&) override;
void card_clicked(size_t card_index, Card& card);
+ void card_clicked_during_passing(size_t card_index, Card& card);
+ void card_clicked_during_play(size_t card_index, Card& card);
+
+ RefPtr<GUI::Button> m_passing_button;
+
+ enum class State {
+ PassingSelect,
+ PassingSelectConfirmed,
+ PassingAccept,
+ Play,
+ };
+
+ State m_state { State::PassingSelect };
+ int m_hand_number { 0 };
+
+ HashTable<NonnullRefPtr<Card>> m_cards_highlighted;
Player m_players[4];
NonnullRefPtrVector<Card> m_trick;
diff --git a/Userland/Games/Hearts/Player.cpp b/Userland/Games/Hearts/Player.cpp
index 92c8706845..c42194734e 100644
--- a/Userland/Games/Hearts/Player.cpp
+++ b/Userland/Games/Hearts/Player.cpp
@@ -11,6 +11,16 @@
namespace Hearts {
+NonnullRefPtrVector<Card> Player::pick_cards_to_pass(PassingDirection)
+{
+ auto sorted_hand = hand_sorted_by_points_and_value();
+ NonnullRefPtrVector<Card> cards;
+ cards.append(*sorted_hand[0].card);
+ cards.append(*sorted_hand[1].card);
+ cards.append(*sorted_hand[2].card);
+ return cards;
+}
+
Vector<CardWithIndex> Player::hand_sorted_by_points_and_value() const
{
Vector<CardWithIndex> sorted_hand;
@@ -149,4 +159,13 @@ bool Player::has_card_of_type(Card::Type type)
return matching_card.has_value();
}
+void Player::remove_cards(const NonnullRefPtrVector<Card>& cards)
+{
+ for (auto& card : cards) {
+ hand.remove_first_matching([&card](auto& other_card) {
+ return other_card == card;
+ });
+ }
+}
+
}
diff --git a/Userland/Games/Hearts/Player.h b/Userland/Games/Hearts/Player.h
index 73435d5109..f225c2a18d 100644
--- a/Userland/Games/Hearts/Player.h
+++ b/Userland/Games/Hearts/Player.h
@@ -14,6 +14,12 @@ using Cards::Card;
namespace Hearts {
+enum class PassingDirection {
+ Left,
+ Right,
+ Across
+};
+
struct CardWithIndex {
NonnullRefPtr<Card> card;
size_t index;
@@ -27,6 +33,7 @@ public:
{
}
+ NonnullRefPtrVector<Card> pick_cards_to_pass(PassingDirection);
size_t pick_lead_card(Function<bool(Card&)>, Function<bool(Card&)>, Function<bool(Card&)>);
Optional<size_t> pick_low_points_high_value_card(Optional<Card::Type> type = {});
Optional<size_t> pick_lower_value_card(Card& other_card);
@@ -38,6 +45,7 @@ public:
Vector<CardWithIndex> hand_sorted_by_points_and_value() const;
void sort_hand() { quick_sort(hand, hearts_card_less); }
+ void remove_cards(NonnullRefPtrVector<Card> const& cards);
Vector<RefPtr<Card>> hand;
Vector<RefPtr<Card>> cards_taken;