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authorSam Atkins <atkinssj@serenityos.org>2022-09-28 12:27:19 +0100
committerSam Atkins <atkinssj@gmail.com>2022-10-10 16:16:01 +0100
commitbfa9ae809f28d3480858c391928b05a44f432f3e (patch)
tree1706c769f51a289706adbbc1cf9d9bb692ef85d7 /Userland/Games/Spider
parent6ef0504a42c4122c28731762fdbc97dd7bfb6862 (diff)
downloadserenity-bfa9ae809f28d3480858c391928b05a44f432f3e.zip
LibCards+Games: Rename "draw" methods to "paint" for clarity
"Draw" is already a card-game term so using it for graphics was confusing me a lot!
Diffstat (limited to 'Userland/Games/Spider')
-rw-r--r--Userland/Games/Spider/Game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Userland/Games/Spider/Game.cpp b/Userland/Games/Spider/Game.cpp
index af08e0da92..cd8f5a1582 100644
--- a/Userland/Games/Spider/Game.cpp
+++ b/Userland/Games/Spider/Game.cpp
@@ -201,12 +201,12 @@ void Game::paint_event(GUI::PaintEvent& event)
}
for (auto& stack : stacks()) {
- stack.draw(painter, background_color);
+ stack.paint(painter, background_color);
}
if (!m_focused_cards.is_empty()) {
for (auto& focused_card : m_focused_cards) {
- focused_card.draw(painter);
+ focused_card.paint(painter);
focused_card.save_old_position();
}
}