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author | Sam Atkins <atkinssj@serenityos.org> | 2022-09-28 17:47:19 +0100 |
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committer | Sam Atkins <atkinssj@gmail.com> | 2022-10-10 16:16:01 +0100 |
commit | 5186e617bd231acaacf970cb289450de03ef86aa (patch) | |
tree | 6fbf0106e1d030aeb10c4d4b0d9874435c791cc1 /Userland/Games/Spider | |
parent | ef8b1e25aa7ed30e71d0cae46ba5da55345fe181 (diff) | |
download | serenity-5186e617bd231acaacf970cb289450de03ef86aa.zip |
LibCards+Games: Remove concept of a CardStack being focused
This was only used for asking the stack if it is the one we are moving
cards from. We now have a better way to do that, by comparing against
`CardGame::moving_cards_source_stack()`, which doesn't require manually
telling a stack that it is/isn't focused.
Diffstat (limited to 'Userland/Games/Spider')
-rw-r--r-- | Userland/Games/Spider/Game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Userland/Games/Spider/Game.cpp b/Userland/Games/Spider/Game.cpp index 6e1dd748d9..af6c65ac47 100644 --- a/Userland/Games/Spider/Game.cpp +++ b/Userland/Games/Spider/Game.cpp @@ -257,7 +257,7 @@ void Game::mouseup_event(GUI::MouseEvent& event) // This enables the game to move the focused cards to the first possible stack excluding empty stacks. // NOTE: This ignores empty stacks, as the game has no undo button, and a card, which has been moved to an empty stack without any other possibilities is not reversible. for (auto& stack : stacks()) { - if (stack.is_focused()) + if (stack == moving_cards_source_stack()) continue; if (stack.is_allowed_to_push(moving_cards().at(0), moving_cards().size(), Cards::CardStack::MovementRule::Any) && !stack.is_empty()) { |