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authorAndreas Kling <kling@serenityos.org>2021-01-12 12:03:28 +0100
committerAndreas Kling <kling@serenityos.org>2021-01-12 12:04:23 +0100
commitaa939c4b4b8a7eb1d22b166ebb5fb737d6e66714 (patch)
treec87472f6751c0fbb731858c8b0a4643a451a7f00 /Userland/Games/Solitaire
parentb8d6a56fa354a268e3fbfa4fb6d146e9bf60103e (diff)
downloadserenity-aa939c4b4b8a7eb1d22b166ebb5fb737d6e66714.zip
Games: Move to Userland/Games/
Diffstat (limited to 'Userland/Games/Solitaire')
-rw-r--r--Userland/Games/Solitaire/CMakeLists.txt9
-rw-r--r--Userland/Games/Solitaire/Card.cpp177
-rw-r--r--Userland/Games/Solitaire/Card.h85
-rw-r--r--Userland/Games/Solitaire/CardStack.cpp238
-rw-r--r--Userland/Games/Solitaire/CardStack.h100
-rw-r--r--Userland/Games/Solitaire/SolitaireWidget.cpp446
-rw-r--r--Userland/Games/Solitaire/SolitaireWidget.h142
-rw-r--r--Userland/Games/Solitaire/main.cpp85
8 files changed, 1282 insertions, 0 deletions
diff --git a/Userland/Games/Solitaire/CMakeLists.txt b/Userland/Games/Solitaire/CMakeLists.txt
new file mode 100644
index 0000000000..4a9d4e6c71
--- /dev/null
+++ b/Userland/Games/Solitaire/CMakeLists.txt
@@ -0,0 +1,9 @@
+set(SOURCES
+ Card.cpp
+ CardStack.cpp
+ main.cpp
+ SolitaireWidget.cpp
+)
+
+serenity_app(Solitaire ICON app-solitaire)
+target_link_libraries(Solitaire LibGUI LibGfx LibCore)
diff --git a/Userland/Games/Solitaire/Card.cpp b/Userland/Games/Solitaire/Card.cpp
new file mode 100644
index 0000000000..23c3473632
--- /dev/null
+++ b/Userland/Games/Solitaire/Card.cpp
@@ -0,0 +1,177 @@
+/*
+ * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "Card.h"
+#include <LibGUI/Widget.h>
+#include <LibGfx/Font.h>
+#include <LibGfx/FontDatabase.h>
+
+static const NonnullRefPtr<Gfx::CharacterBitmap> s_diamond = Gfx::CharacterBitmap::create_from_ascii(
+ " # "
+ " ### "
+ " ##### "
+ " ####### "
+ "#########"
+ " ####### "
+ " ##### "
+ " ### "
+ " # ",
+ 9, 9);
+
+static const NonnullRefPtr<Gfx::CharacterBitmap> s_heart = Gfx::CharacterBitmap::create_from_ascii(
+ " # # "
+ " ### ### "
+ "#########"
+ "#########"
+ "#########"
+ " ####### "
+ " ##### "
+ " ### "
+ " # ",
+ 9, 9);
+
+static const NonnullRefPtr<Gfx::CharacterBitmap> s_spade = Gfx::CharacterBitmap::create_from_ascii(
+ " # "
+ " ### "
+ " ##### "
+ " ####### "
+ "#########"
+ "#########"
+ " ## # ## "
+ " ### "
+ " ### ",
+ 9, 9);
+
+static const NonnullRefPtr<Gfx::CharacterBitmap> s_club = Gfx::CharacterBitmap::create_from_ascii(
+ " ### "
+ " ##### "
+ " ##### "
+ " ## ### ## "
+ "###########"
+ "###########"
+ "#### # ####"
+ " ## ### ## "
+ " ### ",
+ 11, 9);
+
+static RefPtr<Gfx::Bitmap> s_background;
+
+Card::Card(Type type, uint8_t value)
+ : m_rect(Gfx::IntRect({}, { width, height }))
+ , m_front(*Gfx::Bitmap::create(Gfx::BitmapFormat::RGB32, { width, height }))
+ , m_type(type)
+ , m_value(value)
+{
+ ASSERT(value < card_count);
+ Gfx::IntRect paint_rect({ 0, 0 }, { width, height });
+
+ if (s_background.is_null()) {
+ s_background = Gfx::Bitmap::create(Gfx::BitmapFormat::RGB32, { width, height });
+ Gfx::Painter bg_painter(*s_background);
+
+ s_background->fill(Color::White);
+ auto image = Gfx::Bitmap::load_from_file("/res/icons/solitaire/buggie-deck.png");
+ ASSERT(!image.is_null());
+
+ float aspect_ratio = image->width() / static_cast<float>(image->height());
+ auto target_size = Gfx::IntSize(static_cast<int>(aspect_ratio * (height - 5)), height - 5);
+
+ bg_painter.draw_scaled_bitmap(
+ { { (width - target_size.width()) / 2, (height - target_size.height()) / 2 }, target_size },
+ *image, image->rect());
+ bg_painter.draw_rect(paint_rect, Color::Black);
+ }
+
+ Gfx::Painter painter(m_front);
+ auto& font = Gfx::FontDatabase::default_bold_font();
+ static const String labels[] = { "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K" };
+
+ auto label = labels[value];
+ m_front->fill(Color::White);
+ painter.draw_rect(paint_rect, Color::Black);
+ paint_rect.set_height(paint_rect.height() / 2);
+ paint_rect.shrink(10, 6);
+
+ painter.draw_text(paint_rect, label, font, Gfx::TextAlignment::TopLeft, color());
+
+ NonnullRefPtr<Gfx::CharacterBitmap> symbol = s_diamond;
+ switch (m_type) {
+ case Diamonds:
+ symbol = s_diamond;
+ break;
+ case Clubs:
+ symbol = s_club;
+ break;
+ case Spades:
+ symbol = s_spade;
+ break;
+ case Hearts:
+ symbol = s_heart;
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+
+ painter.draw_bitmap(
+ { paint_rect.x() + (font.width(label) - symbol->size().width()) / 2, font.glyph_height() + paint_rect.y() + 3 },
+ symbol, color());
+
+ for (int y = height / 2; y < height; ++y) {
+ for (int x = 0; x < width; ++x) {
+ m_front->set_pixel(x, y, m_front->get_pixel(width - x - 1, height - y - 1));
+ }
+ }
+}
+
+Card::~Card()
+{
+}
+
+void Card::draw(GUI::Painter& painter) const
+{
+ ASSERT(!s_background.is_null());
+ painter.blit(position(), m_upside_down ? *s_background : *m_front, m_front->rect());
+}
+
+void Card::clear(GUI::Painter& painter, const Color& background_color) const
+{
+ painter.fill_rect({ old_positon(), { width, height } }, background_color);
+}
+
+void Card::save_old_position()
+{
+ m_old_position = m_rect.location();
+ m_old_position_valid = true;
+}
+
+void Card::clear_and_draw(GUI::Painter& painter, const Color& background_color)
+{
+ if (is_old_position_valid())
+ clear(painter, background_color);
+
+ draw(painter);
+ save_old_position();
+}
diff --git a/Userland/Games/Solitaire/Card.h b/Userland/Games/Solitaire/Card.h
new file mode 100644
index 0000000000..8a5652d481
--- /dev/null
+++ b/Userland/Games/Solitaire/Card.h
@@ -0,0 +1,85 @@
+/*
+ * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include <LibCore/Object.h>
+#include <LibGUI/Painter.h>
+#include <LibGfx/Bitmap.h>
+#include <LibGfx/CharacterBitmap.h>
+#include <LibGfx/Rect.h>
+#include <ctype.h>
+
+class Card final : public Core::Object {
+ C_OBJECT(Card)
+public:
+ static constexpr int width = 80;
+ static constexpr int height = 100;
+ static constexpr int card_count = 13;
+
+ enum Type {
+ Clubs,
+ Diamonds,
+ Hearts,
+ Spades,
+ __Count
+ };
+
+ virtual ~Card() override;
+
+ Gfx::IntRect& rect() { return m_rect; }
+ Gfx::IntPoint position() const { return m_rect.location(); }
+ const Gfx::IntPoint& old_positon() const { return m_old_position; }
+ uint8_t value() const { return m_value; };
+ Type type() const { return m_type; }
+
+ bool is_old_position_valid() const { return m_old_position_valid; }
+ bool is_moving() const { return m_moving; }
+ bool is_upside_down() const { return m_upside_down; }
+ Gfx::Color color() const { return (m_type == Diamonds || m_type == Hearts) ? Color::Red : Color::Black; }
+
+ void set_position(const Gfx::IntPoint p) { m_rect.set_location(p); }
+ void set_moving(bool moving) { m_moving = moving; }
+ void set_upside_down(bool upside_down) { m_upside_down = upside_down; }
+
+ void save_old_position();
+
+ void draw(GUI::Painter&) const;
+ void clear(GUI::Painter&, const Color& background_color) const;
+ void clear_and_draw(GUI::Painter&, const Color& background_color);
+
+private:
+ Card(Type type, uint8_t value);
+
+ Gfx::IntRect m_rect;
+ NonnullRefPtr<Gfx::Bitmap> m_front;
+ Gfx::IntPoint m_old_position;
+ Type m_type;
+ uint8_t m_value;
+ bool m_old_position_valid { false };
+ bool m_moving { false };
+ bool m_upside_down { false };
+};
diff --git a/Userland/Games/Solitaire/CardStack.cpp b/Userland/Games/Solitaire/CardStack.cpp
new file mode 100644
index 0000000000..bb2b1bade5
--- /dev/null
+++ b/Userland/Games/Solitaire/CardStack.cpp
@@ -0,0 +1,238 @@
+/*
+ * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "CardStack.h"
+
+CardStack::CardStack()
+ : m_position({ 0, 0 })
+ , m_type(Invalid)
+ , m_base(m_position, { Card::width, Card::height })
+{
+}
+
+CardStack::CardStack(const Gfx::IntPoint& position, Type type)
+ : m_position(position)
+ , m_type(type)
+ , m_rules(rules_for_type(type))
+ , m_base(m_position, { Card::width, Card::height })
+{
+ ASSERT(type != Invalid);
+ calculate_bounding_box();
+}
+
+void CardStack::clear()
+{
+ m_stack.clear();
+ m_stack_positions.clear();
+}
+
+void CardStack::draw(GUI::Painter& painter, const Gfx::Color& background_color)
+{
+ switch (m_type) {
+ case Stock:
+ if (is_empty()) {
+ painter.fill_rect(m_base.shrunken(Card::width / 4, Card::height / 4), background_color.lightened(1.5));
+ painter.fill_rect(m_base.shrunken(Card::width / 2, Card::height / 2), background_color);
+ painter.draw_rect(m_base, background_color.darkened(0.5));
+ }
+ break;
+ case Foundation:
+ if (is_empty() || (m_stack.size() == 1 && peek().is_moving())) {
+ painter.draw_rect(m_base, background_color.darkened(0.5));
+ for (int y = 0; y < (m_base.height() - 4) / 8; ++y) {
+ for (int x = 0; x < (m_base.width() - 4) / 5; ++x) {
+ painter.draw_rect({ 4 + m_base.x() + x * 5, 4 + m_base.y() + y * 8, 1, 1 }, background_color.darkened(0.5));
+ }
+ }
+ }
+ break;
+ case Waste:
+ if (is_empty() || (m_stack.size() == 1 && peek().is_moving()))
+ painter.draw_rect(m_base, background_color.darkened(0.5));
+ break;
+ case Normal:
+ painter.draw_rect(m_base, background_color.darkened(0.5));
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+
+ if (is_empty())
+ return;
+
+ if (m_rules.shift_x == 0 && m_rules.shift_y == 0) {
+ auto& card = peek();
+ card.draw(painter);
+ return;
+ }
+
+ for (auto& card : m_stack) {
+ if (!card.is_moving())
+ card.clear_and_draw(painter, background_color);
+ }
+
+ m_dirty = false;
+}
+
+void CardStack::rebound_cards()
+{
+ ASSERT(m_stack_positions.size() == m_stack.size());
+
+ size_t card_index = 0;
+ for (auto& card : m_stack)
+ card.set_position(m_stack_positions.at(card_index++));
+}
+
+void CardStack::add_all_grabbed_cards(const Gfx::IntPoint& click_location, NonnullRefPtrVector<Card>& grabbed)
+{
+ ASSERT(grabbed.is_empty());
+
+ if (m_type != Normal) {
+ auto& top_card = peek();
+ if (top_card.rect().contains(click_location)) {
+ top_card.set_moving(true);
+ grabbed.append(top_card);
+ }
+ return;
+ }
+
+ RefPtr<Card> last_intersect;
+
+ for (auto& card : m_stack) {
+ if (card.rect().contains(click_location)) {
+ if (card.is_upside_down())
+ continue;
+
+ last_intersect = card;
+ } else if (!last_intersect.is_null()) {
+ if (grabbed.is_empty()) {
+ grabbed.append(*last_intersect);
+ last_intersect->set_moving(true);
+ }
+
+ if (card.is_upside_down()) {
+ grabbed.clear();
+ return;
+ }
+
+ card.set_moving(true);
+ grabbed.append(card);
+ }
+ }
+
+ if (grabbed.is_empty() && !last_intersect.is_null()) {
+ grabbed.append(*last_intersect);
+ last_intersect->set_moving(true);
+ }
+}
+
+bool CardStack::is_allowed_to_push(const Card& card) const
+{
+ if (m_type == Stock || m_type == Waste)
+ return false;
+
+ if (m_type == Normal && is_empty())
+ return card.value() == 12;
+
+ if (m_type == Foundation && is_empty())
+ return card.value() == 0;
+
+ if (!is_empty()) {
+ auto& top_card = peek();
+ if (top_card.is_upside_down())
+ return false;
+
+ if (m_type == Foundation) {
+ return top_card.type() == card.type() && m_stack.size() == card.value();
+ } else if (m_type == Normal) {
+ return top_card.color() != card.color() && top_card.value() == card.value() + 1;
+ }
+
+ ASSERT_NOT_REACHED();
+ }
+
+ return true;
+}
+
+void CardStack::push(NonnullRefPtr<Card> card)
+{
+ auto size = m_stack.size();
+ auto top_most_position = m_stack_positions.is_empty() ? m_position : m_stack_positions.last();
+
+ if (size && size % m_rules.step == 0) {
+ if (peek().is_upside_down())
+ top_most_position.move_by(m_rules.shift_x, m_rules.shift_y_upside_down);
+ else
+ top_most_position.move_by(m_rules.shift_x, m_rules.shift_y);
+ }
+
+ if (m_type == Stock)
+ card->set_upside_down(true);
+
+ card->set_position(top_most_position);
+
+ m_stack.append(card);
+ m_stack_positions.append(top_most_position);
+ calculate_bounding_box();
+}
+
+NonnullRefPtr<Card> CardStack::pop()
+{
+ auto card = m_stack.take_last();
+
+ calculate_bounding_box();
+ if (m_type == Stock)
+ card->set_upside_down(false);
+
+ m_stack_positions.take_last();
+ return card;
+}
+
+void CardStack::calculate_bounding_box()
+{
+ m_bounding_box = Gfx::IntRect(m_position, { Card::width, Card::height });
+
+ if (m_stack.is_empty())
+ return;
+
+ uint16_t width = 0;
+ uint16_t height = 0;
+ size_t card_position = 0;
+ for (auto& card : m_stack) {
+ if (card_position % m_rules.step == 0 && card_position) {
+ if (card.is_upside_down()) {
+ width += m_rules.shift_x;
+ height += m_rules.shift_y_upside_down;
+ } else {
+ width += m_rules.shift_x;
+ height += m_rules.shift_y;
+ }
+ }
+ ++card_position;
+ }
+
+ m_bounding_box.set_size(Card::width + width, Card::height + height);
+}
diff --git a/Userland/Games/Solitaire/CardStack.h b/Userland/Games/Solitaire/CardStack.h
new file mode 100644
index 0000000000..18bac7a027
--- /dev/null
+++ b/Userland/Games/Solitaire/CardStack.h
@@ -0,0 +1,100 @@
+/*
+ * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include "Card.h"
+#include <AK/Vector.h>
+
+class CardStack final {
+public:
+ enum Type {
+ Invalid,
+ Stock,
+ Normal,
+ Waste,
+ Foundation
+ };
+
+ CardStack();
+ CardStack(const Gfx::IntPoint& position, Type type);
+
+ bool is_dirty() const { return m_dirty; }
+ bool is_empty() const { return m_stack.is_empty(); }
+ bool is_focused() const { return m_focused; }
+ Type type() const { return m_type; }
+ size_t count() const { return m_stack.size(); }
+ const Card& peek() const { return m_stack.last(); }
+ Card& peek() { return m_stack.last(); }
+ const Gfx::IntRect& bounding_box() const { return m_bounding_box; }
+
+ void set_focused(bool focused) { m_focused = focused; }
+ void set_dirty() { m_dirty = true; };
+
+ void push(NonnullRefPtr<Card> card);
+ NonnullRefPtr<Card> pop();
+ void rebound_cards();
+
+ bool is_allowed_to_push(const Card&) const;
+ void add_all_grabbed_cards(const Gfx::IntPoint& click_location, NonnullRefPtrVector<Card>& grabbed);
+ void draw(GUI::Painter&, const Gfx::Color& background_color);
+ void clear();
+
+private:
+ struct StackRules {
+ uint8_t shift_x { 0 };
+ uint8_t shift_y { 0 };
+ uint8_t step { 1 };
+ uint8_t shift_y_upside_down { 0 };
+ };
+
+ constexpr StackRules rules_for_type(Type stack_type)
+ {
+ switch (stack_type) {
+ case Foundation:
+ return { 2, 1, 4, 1 };
+ case Normal:
+ return { 0, 15, 1, 3 };
+ case Stock:
+ case Waste:
+ return { 2, 1, 8, 1 };
+ default:
+ return {};
+ }
+ }
+
+ void calculate_bounding_box();
+
+ NonnullRefPtrVector<Card> m_stack;
+ Vector<Gfx::IntPoint> m_stack_positions;
+ Gfx::IntPoint m_position;
+ Gfx::IntRect m_bounding_box;
+ Type m_type { Invalid };
+ StackRules m_rules;
+ bool m_focused { false };
+ bool m_dirty { false };
+ Gfx::IntRect m_base;
+};
diff --git a/Userland/Games/Solitaire/SolitaireWidget.cpp b/Userland/Games/Solitaire/SolitaireWidget.cpp
new file mode 100644
index 0000000000..d6497db677
--- /dev/null
+++ b/Userland/Games/Solitaire/SolitaireWidget.cpp
@@ -0,0 +1,446 @@
+/*
+ * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "SolitaireWidget.h"
+#include <LibCore/Timer.h>
+#include <LibGUI/Painter.h>
+#include <LibGUI/Window.h>
+#include <time.h>
+
+static const Color s_background_color { Color::from_rgb(0x008000) };
+static constexpr uint8_t new_game_animation_delay = 5;
+
+SolitaireWidget::SolitaireWidget(GUI::Window& window, Function<void(uint32_t)>&& on_score_update)
+ : m_on_score_update(move(on_score_update))
+{
+ set_fill_with_background_color(false);
+
+ m_stacks[Stock] = CardStack({ 10, 10 }, CardStack::Type::Stock);
+ m_stacks[Waste] = CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Waste);
+ m_stacks[Foundation4] = CardStack({ SolitaireWidget::width - Card::width - 10, 10 }, CardStack::Type::Foundation);
+ m_stacks[Foundation3] = CardStack({ SolitaireWidget::width - 2 * Card::width - 20, 10 }, CardStack::Type::Foundation);
+ m_stacks[Foundation2] = CardStack({ SolitaireWidget::width - 3 * Card::width - 30, 10 }, CardStack::Type::Foundation);
+ m_stacks[Foundation1] = CardStack({ SolitaireWidget::width - 4 * Card::width - 40, 10 }, CardStack::Type::Foundation);
+ m_stacks[Pile1] = CardStack({ 10, 10 + Card::height + 10 }, CardStack::Type::Normal);
+ m_stacks[Pile2] = CardStack({ 10 + Card::width + 10, 10 + Card::height + 10 }, CardStack::Type::Normal);
+ m_stacks[Pile3] = CardStack({ 10 + 2 * Card::width + 20, 10 + Card::height + 10 }, CardStack::Type::Normal);
+ m_stacks[Pile4] = CardStack({ 10 + 3 * Card::width + 30, 10 + Card::height + 10 }, CardStack::Type::Normal);
+ m_stacks[Pile5] = CardStack({ 10 + 4 * Card::width + 40, 10 + Card::height + 10 }, CardStack::Type::Normal);
+ m_stacks[Pile6] = CardStack({ 10 + 5 * Card::width + 50, 10 + Card::height + 10 }, CardStack::Type::Normal);
+ m_stacks[Pile7] = CardStack({ 10 + 6 * Card::width + 60, 10 + Card::height + 10 }, CardStack::Type::Normal);
+
+ m_timer = Core::Timer::construct(1000 / 60, [&]() { tick(window); });
+ m_timer->stop();
+}
+
+SolitaireWidget::~SolitaireWidget()
+{
+}
+
+static float rand_float()
+{
+ return rand() / static_cast<float>(RAND_MAX);
+}
+
+void SolitaireWidget::tick(GUI::Window& window)
+{
+ if (!is_visible() || !updates_enabled() || !window.is_visible_for_timer_purposes())
+ return;
+
+ if (m_game_over_animation) {
+ ASSERT(!m_animation.card().is_null());
+ if (m_animation.card()->position().x() > SolitaireWidget::width || m_animation.card()->rect().right() < 0)
+ create_new_animation_card();
+
+ m_animation.tick();
+ }
+
+ if (m_has_to_repaint || m_game_over_animation || m_new_game_animation) {
+ m_repaint_all = false;
+ update();
+ }
+}
+
+void SolitaireWidget::create_new_animation_card()
+{
+ srand(time(nullptr));
+
+ auto card = Card::construct(static_cast<Card::Type>(rand() % Card::Type::__Count), rand() % Card::card_count);
+ card->set_position({ rand() % (SolitaireWidget::width - Card::width), rand() % (SolitaireWidget::height / 8) });
+
+ int x_sgn = card->position().x() > (SolitaireWidget::width / 2) ? -1 : 1;
+ m_animation = Animation(card, rand_float() + .4, x_sgn * ((rand() % 3) + 2), .6 + rand_float() * .4);
+}
+
+void SolitaireWidget::start_game_over_animation()
+{
+ if (m_game_over_animation)
+ return;
+
+ create_new_animation_card();
+ m_game_over_animation = true;
+}
+
+void SolitaireWidget::stop_game_over_animation()
+{
+ if (!m_game_over_animation)
+ return;
+
+ m_game_over_animation = false;
+ update();
+}
+
+void SolitaireWidget::setup()
+{
+ stop_game_over_animation();
+ m_timer->stop();
+
+ for (auto& stack : m_stacks)
+ stack.clear();
+
+ m_new_deck.clear();
+ m_new_game_animation_pile = 0;
+ m_score = 0;
+ update_score(0);
+
+ for (int i = 0; i < Card::card_count; ++i) {
+ m_new_deck.append(Card::construct(Card::Type::Clubs, i));
+ m_new_deck.append(Card::construct(Card::Type::Spades, i));
+ m_new_deck.append(Card::construct(Card::Type::Hearts, i));
+ m_new_deck.append(Card::construct(Card::Type::Diamonds, i));
+ }
+
+ srand(time(nullptr));
+ for (uint8_t i = 0; i < 200; ++i)
+ m_new_deck.append(m_new_deck.take(rand() % m_new_deck.size()));
+
+ m_new_game_animation = true;
+ m_timer->start();
+ update();
+}
+
+void SolitaireWidget::update_score(int to_add)
+{
+ m_score = max(static_cast<int>(m_score) + to_add, 0);
+ m_on_score_update(m_score);
+}
+
+void SolitaireWidget::keydown_event(GUI::KeyEvent& event)
+{
+ if (m_new_game_animation || m_game_over_animation)
+ return;
+
+ if (event.key() == KeyCode::Key_F12)
+ start_game_over_animation();
+}
+
+void SolitaireWidget::mousedown_event(GUI::MouseEvent& event)
+{
+ GUI::Widget::mousedown_event(event);
+
+ if (m_new_game_animation || m_game_over_animation)
+ return;
+
+ auto click_location = event.position();
+ for (auto& to_check : m_stacks) {
+ if (to_check.bounding_box().contains(click_location)) {
+ if (to_check.type() == CardStack::Type::Stock) {
+ auto& waste = stack(Waste);
+ auto& stock = stack(Stock);
+
+ if (stock.is_empty()) {
+ if (waste.is_empty())
+ return;
+
+ while (!waste.is_empty()) {
+ auto card = waste.pop();
+ stock.push(card);
+ }
+
+ stock.set_dirty();
+ waste.set_dirty();
+ m_has_to_repaint = true;
+ update_score(-100);
+ } else {
+ move_card(stock, waste);
+ }
+ } else if (!to_check.is_empty()) {
+ auto& top_card = to_check.peek();
+
+ if (top_card.is_upside_down()) {
+ if (top_card.rect().contains(click_location)) {
+ top_card.set_upside_down(false);
+ to_check.set_dirty();
+ update_score(5);
+ m_has_to_repaint = true;
+ }
+ } else if (m_focused_cards.is_empty()) {
+ to_check.add_all_grabbed_cards(click_location, m_focused_cards);
+ m_mouse_down_location = click_location;
+ to_check.set_focused(true);
+ m_focused_stack = &to_check;
+ m_mouse_down = true;
+ }
+ }
+ break;
+ }
+ }
+}
+
+void SolitaireWidget::mouseup_event(GUI::MouseEvent& event)
+{
+ GUI::Widget::mouseup_event(event);
+
+ if (!m_focused_stack || m_focused_cards.is_empty() || m_game_over_animation || m_new_game_animation)
+ return;
+
+ bool rebound = true;
+ for (auto& stack : m_stacks) {
+ if (stack.is_focused())
+ continue;
+
+ for (auto& focused_card : m_focused_cards) {
+ if (stack.bounding_box().intersects(focused_card.rect())) {
+ if (stack.is_allowed_to_push(m_focused_cards.at(0))) {
+ for (auto& to_intersect : m_focused_cards) {
+ mark_intersecting_stacks_dirty(to_intersect);
+ stack.push(to_intersect);
+ m_focused_stack->pop();
+ }
+
+ m_focused_stack->set_dirty();
+ stack.set_dirty();
+
+ if (m_focused_stack->type() == CardStack::Type::Waste && stack.type() == CardStack::Type::Normal) {
+ update_score(5);
+ } else if (m_focused_stack->type() == CardStack::Type::Waste && stack.type() == CardStack::Type::Foundation) {
+ update_score(10);
+ } else if (m_focused_stack->type() == CardStack::Type::Normal && stack.type() == CardStack::Type::Foundation) {
+ update_score(10);
+ } else if (m_focused_stack->type() == CardStack::Type::Foundation && stack.type() == CardStack::Type::Normal) {
+ update_score(-15);
+ }
+
+ rebound = false;
+ break;
+ }
+ }
+ }
+ }
+
+ if (rebound) {
+ for (auto& to_intersect : m_focused_cards)
+ mark_intersecting_stacks_dirty(to_intersect);
+
+ m_focused_stack->rebound_cards();
+ m_focused_stack->set_dirty();
+ }
+
+ m_mouse_down = false;
+ m_has_to_repaint = true;
+}
+
+void SolitaireWidget::mousemove_event(GUI::MouseEvent& event)
+{
+ GUI::Widget::mousemove_event(event);
+
+ if (!m_mouse_down || m_game_over_animation || m_new_game_animation)
+ return;
+
+ auto click_location = event.position();
+ int dx = click_location.dx_relative_to(m_mouse_down_location);
+ int dy = click_location.dy_relative_to(m_mouse_down_location);
+
+ for (auto& to_intersect : m_focused_cards) {
+ mark_intersecting_stacks_dirty(to_intersect);
+ to_intersect.rect().move_by(dx, dy);
+ }
+
+ m_mouse_down_location = click_location;
+ m_has_to_repaint = true;
+}
+
+void SolitaireWidget::doubleclick_event(GUI::MouseEvent& event)
+{
+ GUI::Widget::doubleclick_event(event);
+
+ if (m_game_over_animation) {
+ start_game_over_animation();
+ setup();
+ return;
+ }
+
+ if (m_new_game_animation)
+ return;
+
+ auto click_location = event.position();
+ for (auto& to_check : m_stacks) {
+ if (to_check.type() == CardStack::Type::Foundation || to_check.type() == CardStack::Type::Stock)
+ continue;
+
+ if (to_check.bounding_box().contains(click_location) && !to_check.is_empty()) {
+ auto& top_card = to_check.peek();
+ if (!top_card.is_upside_down() && top_card.rect().contains(click_location)) {
+ if (stack(Foundation1).is_allowed_to_push(top_card))
+ move_card(to_check, stack(Foundation1));
+ else if (stack(Foundation2).is_allowed_to_push(top_card))
+ move_card(to_check, stack(Foundation2));
+ else if (stack(Foundation3).is_allowed_to_push(top_card))
+ move_card(to_check, stack(Foundation3));
+ else if (stack(Foundation4).is_allowed_to_push(top_card))
+ move_card(to_check, stack(Foundation4));
+ else
+ break;
+
+ update_score(10);
+ }
+ break;
+ }
+ }
+
+ m_has_to_repaint = true;
+}
+
+void SolitaireWidget::check_for_game_over()
+{
+ for (auto& stack : m_stacks) {
+ if (stack.type() != CardStack::Type::Foundation)
+ continue;
+ if (stack.count() != Card::card_count)
+ return;
+ }
+
+ start_game_over_animation();
+}
+
+void SolitaireWidget::move_card(CardStack& from, CardStack& to)
+{
+ auto card = from.pop();
+
+ card->set_moving(true);
+ m_focused_cards.clear();
+ m_focused_cards.append(card);
+ mark_intersecting_stacks_dirty(card);
+ to.push(card);
+
+ from.set_dirty();
+ to.set_dirty();
+
+ m_has_to_repaint = true;
+}
+
+void SolitaireWidget::mark_intersecting_stacks_dirty(Card& intersecting_card)
+{
+ for (auto& stack : m_stacks) {
+ if (intersecting_card.rect().intersects(stack.bounding_box())) {
+ stack.set_dirty();
+ m_has_to_repaint = true;
+ }
+ }
+}
+
+void SolitaireWidget::paint_event(GUI::PaintEvent& event)
+{
+ GUI::Widget::paint_event(event);
+
+ m_has_to_repaint = false;
+ if (m_game_over_animation && m_repaint_all)
+ return;
+
+ GUI::Painter painter(*this);
+
+ if (m_repaint_all) {
+ /* Only start the timer when update() got called from the
+ window manager, or else we might end up with a blank screen */
+ if (!m_timer->is_active())
+ m_timer->start();
+
+ painter.fill_rect(event.rect(), s_background_color);
+
+ for (auto& stack : m_stacks)
+ stack.draw(painter, s_background_color);
+ } else if (m_game_over_animation && !m_animation.card().is_null()) {
+ m_animation.card()->draw(painter);
+ } else if (m_new_game_animation) {
+ if (m_new_game_animation_delay < new_game_animation_delay) {
+ ++m_new_game_animation_delay;
+ } else {
+ m_new_game_animation_delay = 0;
+ auto& current_pile = stack(piles.at(m_new_game_animation_pile));
+
+ if (current_pile.count() < m_new_game_animation_pile) {
+ auto card = m_new_deck.take_last();
+ card->set_upside_down(true);
+ current_pile.push(card);
+ } else {
+ current_pile.push(m_new_deck.take_last());
+ ++m_new_game_animation_pile;
+ }
+ current_pile.set_dirty();
+
+ if (m_new_game_animation_pile == piles.size()) {
+ while (!m_new_deck.is_empty())
+ stack(Stock).push(m_new_deck.take_last());
+ stack(Stock).set_dirty();
+ m_new_game_animation = false;
+ }
+ }
+ }
+
+ if (!m_game_over_animation && !m_repaint_all) {
+ if (!m_focused_cards.is_empty()) {
+ for (auto& focused_card : m_focused_cards)
+ focused_card.clear(painter, s_background_color);
+ }
+
+ for (auto& stack : m_stacks) {
+ if (stack.is_dirty())
+ stack.draw(painter, s_background_color);
+ }
+
+ if (!m_focused_cards.is_empty()) {
+ for (auto& focused_card : m_focused_cards) {
+ focused_card.draw(painter);
+ focused_card.save_old_position();
+ }
+ }
+ }
+
+ m_repaint_all = true;
+ if (!m_mouse_down) {
+ if (!m_focused_cards.is_empty()) {
+ check_for_game_over();
+ for (auto& card : m_focused_cards)
+ card.set_moving(false);
+ m_focused_cards.clear();
+ }
+
+ if (m_focused_stack) {
+ m_focused_stack->set_focused(false);
+ m_focused_stack = nullptr;
+ }
+ }
+}
diff --git a/Userland/Games/Solitaire/SolitaireWidget.h b/Userland/Games/Solitaire/SolitaireWidget.h
new file mode 100644
index 0000000000..213251715d
--- /dev/null
+++ b/Userland/Games/Solitaire/SolitaireWidget.h
@@ -0,0 +1,142 @@
+/*
+ * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include "CardStack.h"
+#include <LibGUI/Painter.h>
+#include <LibGUI/Widget.h>
+
+class SolitaireWidget final : public GUI::Widget {
+ C_OBJECT(SolitaireWidget)
+public:
+ static constexpr int width = 640;
+ static constexpr int height = 480;
+
+ virtual ~SolitaireWidget() override;
+ void setup();
+
+private:
+ SolitaireWidget(GUI::Window&, Function<void(uint32_t)>&& on_score_update);
+
+ class Animation {
+ public:
+ Animation()
+ {
+ }
+
+ Animation(RefPtr<Card> animation_card, float gravity, int x_vel, float bouncyness)
+ : m_animation_card(animation_card)
+ , m_gravity(gravity)
+ , m_x_velocity(x_vel)
+ , m_bouncyness(bouncyness)
+ {
+ }
+
+ RefPtr<Card> card() { return m_animation_card; }
+
+ void tick()
+ {
+ ASSERT(!m_animation_card.is_null());
+ m_y_velocity += m_gravity;
+
+ if (m_animation_card->position().y() + Card::height + m_y_velocity > SolitaireWidget::height + 1 && m_y_velocity > 0) {
+ m_y_velocity = min((m_y_velocity * -m_bouncyness), -8.f);
+ m_animation_card->rect().set_y(SolitaireWidget::height - Card::height);
+ m_animation_card->rect().move_by(m_x_velocity, 0);
+ } else {
+ m_animation_card->rect().move_by(m_x_velocity, m_y_velocity);
+ }
+ }
+
+ private:
+ RefPtr<Card> m_animation_card;
+ float m_gravity { 0 };
+ int m_x_velocity { 0 };
+ float m_y_velocity { 0 };
+ float m_bouncyness { 0 };
+ };
+
+ enum StackLocation {
+ Stock,
+ Waste,
+ Foundation1,
+ Foundation2,
+ Foundation3,
+ Foundation4,
+ Pile1,
+ Pile2,
+ Pile3,
+ Pile4,
+ Pile5,
+ Pile6,
+ Pile7,
+ __Count
+ };
+ static constexpr Array piles = { Pile1, Pile2, Pile3, Pile4, Pile5, Pile6, Pile7 };
+
+ void mark_intersecting_stacks_dirty(Card& intersecting_card);
+ void update_score(int to_add);
+ void move_card(CardStack& from, CardStack& to);
+ void start_game_over_animation();
+ void stop_game_over_animation();
+ void create_new_animation_card();
+ void check_for_game_over();
+ void tick(GUI::Window&);
+
+ ALWAYS_INLINE CardStack& stack(StackLocation location)
+ {
+ return m_stacks[location];
+ }
+
+ virtual void paint_event(GUI::PaintEvent&) override;
+ virtual void mousedown_event(GUI::MouseEvent&) override;
+ virtual void mouseup_event(GUI::MouseEvent&) override;
+ virtual void mousemove_event(GUI::MouseEvent&) override;
+ virtual void doubleclick_event(GUI::MouseEvent&) override;
+ virtual void keydown_event(GUI::KeyEvent&) override;
+
+ RefPtr<Core::Timer> m_timer;
+ NonnullRefPtrVector<Card> m_focused_cards;
+ NonnullRefPtrVector<Card> m_new_deck;
+ CardStack m_stacks[StackLocation::__Count];
+ CardStack* m_focused_stack { nullptr };
+ Gfx::IntPoint m_mouse_down_location;
+
+ bool m_mouse_down { false };
+ bool m_repaint_all { true };
+ bool m_has_to_repaint { true };
+
+ Animation m_animation;
+ bool m_game_over_animation { false };
+
+ bool m_new_game_animation { false };
+ uint8_t m_new_game_animation_pile { 0 };
+ uint8_t m_new_game_animation_delay { 0 };
+
+ uint32_t m_score { 0 };
+ Function<void(uint32_t)> m_on_score_update;
+};
diff --git a/Userland/Games/Solitaire/main.cpp b/Userland/Games/Solitaire/main.cpp
new file mode 100644
index 0000000000..de04b18218
--- /dev/null
+++ b/Userland/Games/Solitaire/main.cpp
@@ -0,0 +1,85 @@
+/*
+ * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "SolitaireWidget.h"
+#include <LibGUI/Action.h>
+#include <LibGUI/Application.h>
+#include <LibGUI/Icon.h>
+#include <LibGUI/Menu.h>
+#include <LibGUI/MenuBar.h>
+#include <LibGUI/Window.h>
+#include <stdio.h>
+#include <unistd.h>
+
+int main(int argc, char** argv)
+{
+ auto app = GUI::Application::construct(argc, argv);
+ auto app_icon = GUI::Icon::default_icon("app-solitaire");
+
+ if (pledge("stdio rpath shared_buffer", nullptr) < 0) {
+ perror("pledge");
+ return 1;
+ }
+
+ if (unveil("/res", "r") < 0) {
+ perror("unveil");
+ return 1;
+ }
+
+ if (unveil(nullptr, nullptr) < 0) {
+ perror("unveil");
+ return 1;
+ }
+
+ auto window = GUI::Window::construct();
+
+ window->set_resizable(false);
+ window->resize(SolitaireWidget::width, SolitaireWidget::height);
+
+ auto widget = SolitaireWidget::construct(window, [&](uint32_t score) {
+ window->set_title(String::formatted("Score: {} - Solitaire", score));
+ });
+
+ auto menubar = GUI::MenuBar::construct();
+ auto& app_menu = menubar->add_menu("Solitaire");
+
+ app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
+ widget->setup();
+ }));
+ app_menu.add_separator();
+ app_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
+
+ auto& help_menu = menubar->add_menu("Help");
+ help_menu.add_action(GUI::CommonActions::make_about_action("Solitaire", app_icon, window));
+
+ app->set_menubar(move(menubar));
+ window->set_main_widget(widget);
+ window->set_icon(app_icon.bitmap_for_size(16));
+ window->show();
+ widget->setup();
+
+ return app->exec();
+}