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authorSam Atkins <atkinssj@serenityos.org>2023-01-28 17:15:47 +0000
committerLinus Groh <mail@linusgroh.de>2023-02-01 14:19:15 +0000
commit5de8b3878356e3bc2a3b81e356078a58c587bff7 (patch)
tree3fd9b133010c4d132f23514dcfaad769ccb06057 /Userland/Games/Solitaire
parente8d83b1ae12c08acc9be76b7aaddbd1d3f311412 (diff)
downloadserenity-5de8b3878356e3bc2a3b81e356078a58c587bff7.zip
Solitaire: Make double-click skip the new-game animation
Diffstat (limited to 'Userland/Games/Solitaire')
-rw-r--r--Userland/Games/Solitaire/Game.cpp58
-rw-r--r--Userland/Games/Solitaire/Game.h1
2 files changed, 35 insertions, 24 deletions
diff --git a/Userland/Games/Solitaire/Game.cpp b/Userland/Games/Solitaire/Game.cpp
index e7b48840d7..3b74ae3020 100644
--- a/Userland/Games/Solitaire/Game.cpp
+++ b/Userland/Games/Solitaire/Game.cpp
@@ -48,6 +48,35 @@ static float rand_float()
return get_random_uniform(RAND_MAX) / static_cast<float>(RAND_MAX);
}
+void Game::deal_next_card()
+{
+ VERIFY(m_state == State::NewGameAnimation);
+
+ auto& current_pile = stack_at_location(piles.at(m_new_game_animation_pile));
+
+ if (current_pile.count() < m_new_game_animation_pile) {
+ auto card = m_new_deck.take_last();
+ card->set_upside_down(true);
+ current_pile.push(card).release_value_but_fixme_should_propagate_errors();
+ } else {
+ current_pile.push(m_new_deck.take_last()).release_value_but_fixme_should_propagate_errors();
+ ++m_new_game_animation_pile;
+ }
+
+ update(current_pile.bounding_box());
+
+ if (m_new_game_animation_pile == piles.size()) {
+ auto& stock_pile = stack_at_location(Stock);
+ while (!m_new_deck.is_empty())
+ stock_pile.push(m_new_deck.take_last()).release_value_but_fixme_should_propagate_errors();
+
+ update(stock_pile.bounding_box());
+
+ m_state = State::WaitingForNewGame;
+ stop_timer();
+ }
+}
+
void Game::timer_event(Core::TimerEvent&)
{
switch (m_state) {
@@ -69,29 +98,7 @@ void Game::timer_event(Core::TimerEvent&)
++m_new_game_animation_delay;
} else {
m_new_game_animation_delay = 0;
- auto& current_pile = stack_at_location(piles.at(m_new_game_animation_pile));
-
- if (current_pile.count() < m_new_game_animation_pile) {
- auto card = m_new_deck.take_last();
- card->set_upside_down(true);
- current_pile.push(card).release_value_but_fixme_should_propagate_errors();
- } else {
- current_pile.push(m_new_deck.take_last()).release_value_but_fixme_should_propagate_errors();
- ++m_new_game_animation_pile;
- }
-
- update(current_pile.bounding_box());
-
- if (m_new_game_animation_pile == piles.size()) {
- auto& stock_pile = stack_at_location(Stock);
- while (!m_new_deck.is_empty())
- stock_pile.push(m_new_deck.take_last()).release_value_but_fixme_should_propagate_errors();
-
- update(stock_pile.bounding_box());
-
- m_state = State::WaitingForNewGame;
- stop_timer();
- }
+ deal_next_card();
}
break;
}
@@ -365,8 +372,11 @@ void Game::doubleclick_event(GUI::MouseEvent& event)
return;
}
- if (m_state == State::NewGameAnimation)
+ if (m_state == State::NewGameAnimation) {
+ while (m_state == State::NewGameAnimation)
+ deal_next_card();
return;
+ }
auto click_location = event.position();
for (auto& to_check : stacks()) {
diff --git a/Userland/Games/Solitaire/Game.h b/Userland/Games/Solitaire/Game.h
index 97e71f2ceb..8e73da4969 100644
--- a/Userland/Games/Solitaire/Game.h
+++ b/Userland/Games/Solitaire/Game.h
@@ -187,6 +187,7 @@ private:
void set_background_fill_enabled(bool);
void check_for_game_over();
void clear_hovered_stack();
+ void deal_next_card();
virtual void paint_event(GUI::PaintEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;