diff options
author | Sam Atkins <atkinssj@gmail.com> | 2021-06-11 14:26:39 +0100 |
---|---|---|
committer | Andreas Kling <kling@serenityos.org> | 2021-06-11 22:42:38 +0200 |
commit | f0dcf7911611e6c3e272fc9f98f43fb781f4226b (patch) | |
tree | ca2ab18eb6256921b05b02fc0da1e04d351c3475 /Userland/Games/Solitaire | |
parent | adedb3de2a5f5b59dab17bfda6e7240e15352af8 (diff) | |
download | serenity-f0dcf7911611e6c3e272fc9f98f43fb781f4226b.zip |
Solitaire: Combine duplicate tab/double-click logic
The two paths did the same thing, in two different ways. Now they
are the same. :^)
Can't quite put all of the logic into
attempt_to_move_card_to_foundations() because the double-click has
to check that you clicked on the top card.
Diffstat (limited to 'Userland/Games/Solitaire')
-rw-r--r-- | Userland/Games/Solitaire/Game.cpp | 90 | ||||
-rw-r--r-- | Userland/Games/Solitaire/Game.h | 4 |
2 files changed, 42 insertions, 52 deletions
diff --git a/Userland/Games/Solitaire/Game.cpp b/Userland/Games/Solitaire/Game.cpp index 35a034bc12..311cacd8c1 100644 --- a/Userland/Games/Solitaire/Game.cpp +++ b/Userland/Games/Solitaire/Game.cpp @@ -1,5 +1,6 @@ /* * Copyright (c) 2020, Till Mayer <till.mayer@web.de> + * Copyright (c) 2021, Sam Atkins <atkinssj@gmail.com> * * SPDX-License-Identifier: BSD-2-Clause */ @@ -173,7 +174,7 @@ void Game::keydown_event(GUI::KeyEvent& event) if (event.shift() && event.key() == KeyCode::Key_F12) { start_game_over_animation(); } else if (event.key() == KeyCode::Key_Tab) { - auto_move_eligible_cards_to_stacks(); + auto_move_eligible_cards_to_foundations(); } else if (event.key() == KeyCode::Key_Space) { draw_cards(); invalidate_layout(); // FIXME: Stock stack won't render properly after draw_cards() without this @@ -306,32 +307,14 @@ void Game::doubleclick_event(GUI::MouseEvent& event) auto click_location = event.position(); for (auto& to_check : m_stacks) { - if (to_check.type() == CardStack::Type::Foundation || to_check.type() == CardStack::Type::Stock || to_check.type() == CardStack::Type::Waste) + if (to_check.type() != CardStack::Type::Normal && to_check.type() != CardStack::Type::Play) continue; if (to_check.bounding_box().contains(click_location) && !to_check.is_empty()) { auto& top_card = to_check.peek(); - if (!top_card.is_upside_down() && top_card.rect().contains(click_location)) { - if (stack(Foundation1).is_allowed_to_push(top_card)) - move_card(to_check, stack(Foundation1)); - else if (stack(Foundation2).is_allowed_to_push(top_card)) - move_card(to_check, stack(Foundation2)); - else if (stack(Foundation3).is_allowed_to_push(top_card)) - move_card(to_check, stack(Foundation3)); - else if (stack(Foundation4).is_allowed_to_push(top_card)) - move_card(to_check, stack(Foundation4)); - else - break; + if (!top_card.is_upside_down() && top_card.rect().contains(click_location)) + attempt_to_move_card_to_foundations(to_check); - if (to_check.type() == CardStack::Type::Play) { - auto& waste = this->stack(Waste); - if (to_check.is_empty() && !waste.is_empty()) { - auto card = waste.pop(); - m_focused_cards.append(card); - to_check.push(move(card)); - } - } - } break; } } @@ -448,48 +431,53 @@ void Game::pop_waste_to_play_stack() } } -void Game::auto_move_eligible_cards_to_stacks() +bool Game::attempt_to_move_card_to_foundations(CardStack& from) { + if (from.is_empty()) + return false; + + auto& top_card = from.peek(); + if (top_card.is_upside_down()) + return false; + bool card_was_moved = false; - for (auto& to_check : m_stacks) { - if (to_check.type() != CardStack::Type::Normal && to_check.type() != CardStack::Type::Play) - continue; + if (stack(Foundation1).is_allowed_to_push(top_card)) { + move_card(from, stack(Foundation1)); + card_was_moved = true; + } else if (stack(Foundation2).is_allowed_to_push(top_card)) { + move_card(from, stack(Foundation2)); + card_was_moved = true; + } else if (stack(Foundation3).is_allowed_to_push(top_card)) { + move_card(from, stack(Foundation3)); + card_was_moved = true; + } else if (stack(Foundation4).is_allowed_to_push(top_card)) { + move_card(from, stack(Foundation4)); + card_was_moved = true; + } - if (to_check.is_empty()) - continue; + if (card_was_moved && (from.type() == CardStack::Type::Play)) + pop_waste_to_play_stack(); + + return card_was_moved; +} + +void Game::auto_move_eligible_cards_to_foundations() +{ + bool card_was_moved = false; - auto& top_card = to_check.peek(); - if (top_card.is_upside_down()) + for (auto& to_check : m_stacks) { + if (to_check.type() != CardStack::Type::Normal && to_check.type() != CardStack::Type::Play) continue; - if (stack(Foundation1).is_allowed_to_push(top_card)) { - move_card(to_check, stack(Foundation1)); - card_was_moved = true; - if (to_check.type() == CardStack::Type::Play) - pop_waste_to_play_stack(); - } else if (stack(Foundation2).is_allowed_to_push(top_card)) { - move_card(to_check, stack(Foundation2)); + if (attempt_to_move_card_to_foundations(to_check)) card_was_moved = true; - if (to_check.type() == CardStack::Type::Play) - pop_waste_to_play_stack(); - } else if (stack(Foundation3).is_allowed_to_push(top_card)) { - move_card(to_check, stack(Foundation3)); - card_was_moved = true; - if (to_check.type() == CardStack::Type::Play) - pop_waste_to_play_stack(); - } else if (stack(Foundation4).is_allowed_to_push(top_card)) { - move_card(to_check, stack(Foundation4)); - card_was_moved = true; - if (to_check.type() == CardStack::Type::Play) - pop_waste_to_play_stack(); - } } // If at least one card was moved, check again to see if now any additional cards can now be moved if (card_was_moved) { start_timer_if_necessary(); - auto_move_eligible_cards_to_stacks(); + auto_move_eligible_cards_to_foundations(); } } diff --git a/Userland/Games/Solitaire/Game.h b/Userland/Games/Solitaire/Game.h index a49199f295..191a25caf6 100644 --- a/Userland/Games/Solitaire/Game.h +++ b/Userland/Games/Solitaire/Game.h @@ -1,5 +1,6 @@ /* * Copyright (c) 2020, Till Mayer <till.mayer@web.de> + * Copyright (c) 2021, Sam Atkins <atkinssj@gmail.com> * * SPDX-License-Identifier: BSD-2-Clause */ @@ -163,7 +164,8 @@ private: void move_card(CardStack& from, CardStack& to); void draw_cards(); void pop_waste_to_play_stack(); - void auto_move_eligible_cards_to_stacks(); + bool attempt_to_move_card_to_foundations(CardStack& from); + void auto_move_eligible_cards_to_foundations(); void start_timer_if_necessary(); void start_game_over_animation(); void stop_game_over_animation(); |