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authorSam Atkins <atkinssj@gmail.com>2021-06-12 21:11:54 +0100
committerLinus Groh <mail@linusgroh.de>2021-06-13 19:29:52 +0100
commit364d728e664f93e5ebeae0f085ba718ec6d6437f (patch)
tree679de2f0f950902af554b4019740384701a241f2 /Userland/Games/Solitaire
parent679f831451bb0191e197f45ece345b78a0ff1039 (diff)
downloadserenity-364d728e664f93e5ebeae0f085ba718ec6d6437f.zip
Solitaire: Disable filling with background color during end animation
This fixes #7792. The visual glitches with card corners, and the screen-clear when opening a menu, were both caused by the widgets having `fill_with_background_color` set. We need that set most of the time, so we just disable it for the duration of the game-over animation. Also resove a FIXME that no longer applies. :^)
Diffstat (limited to 'Userland/Games/Solitaire')
-rw-r--r--Userland/Games/Solitaire/Game.cpp12
-rw-r--r--Userland/Games/Solitaire/Game.h1
2 files changed, 12 insertions, 1 deletions
diff --git a/Userland/Games/Solitaire/Game.cpp b/Userland/Games/Solitaire/Game.cpp
index c88d0f60cf..8bb2d3da00 100644
--- a/Userland/Games/Solitaire/Game.cpp
+++ b/Userland/Games/Solitaire/Game.cpp
@@ -52,6 +52,7 @@ void Game::timer_event(Core::TimerEvent&)
if (m_start_game_over_animation_next_frame) {
m_start_game_over_animation_next_frame = false;
m_game_over_animation = true;
+ set_background_fill_enabled(false);
} else if (m_game_over_animation) {
VERIFY(!m_animation.card().is_null());
if (m_animation.card()->position().x() >= Game::width || m_animation.card()->rect().right() <= 0)
@@ -73,6 +74,15 @@ void Game::create_new_animation_card()
m_animation = Animation(card, rand_float() + .4f, x_sgn * ((rand() % 3) + 2), .6f + rand_float() * .4f);
}
+void Game::set_background_fill_enabled(bool enabled)
+{
+ Widget* widget = this;
+ while (widget) {
+ widget->set_fill_with_background_color(enabled);
+ widget = widget->parent_widget();
+ }
+}
+
void Game::start_game_over_animation()
{
if (m_game_over_animation)
@@ -100,6 +110,7 @@ void Game::stop_game_over_animation()
if (!m_game_over_animation)
return;
+ set_background_fill_enabled(true);
m_game_over_animation = false;
update();
@@ -188,7 +199,6 @@ void Game::keydown_event(GUI::KeyEvent& event)
auto_move_eligible_cards_to_foundations();
} else if (event.key() == KeyCode::Key_Space) {
draw_cards();
- invalidate_layout(); // FIXME: Stock stack won't render properly after draw_cards() without this
} else if (event.shift() && event.key() == KeyCode::Key_F11) {
dump_layout();
}
diff --git a/Userland/Games/Solitaire/Game.h b/Userland/Games/Solitaire/Game.h
index 07dc7f8d49..c5b661be0a 100644
--- a/Userland/Games/Solitaire/Game.h
+++ b/Userland/Games/Solitaire/Game.h
@@ -170,6 +170,7 @@ private:
void start_game_over_animation();
void stop_game_over_animation();
void create_new_animation_card();
+ void set_background_fill_enabled(bool);
void check_for_game_over();
void dump_layout() const;