diff options
author | Timothy Flynn <trflynn89@pm.me> | 2021-05-05 10:02:35 -0400 |
---|---|---|
committer | Andreas Kling <kling@serenityos.org> | 2021-05-05 21:38:45 +0200 |
commit | a540ec3519d1bd3585bb65595e7ba0d4b19fe5e5 (patch) | |
tree | 9dc2146ab7f8c448bf4744219a21fb6274e7624c /Userland/Games/Solitaire/Game.h | |
parent | 0ff4eec8a8f05c4ba9d5ac7c95fc95ace6f7a51c (diff) | |
download | serenity-a540ec3519d1bd3585bb65595e7ba0d4b19fe5e5.zip |
Solitaire: Convert Solitaire GUI to a frame
Looks a bit nicer as a frame with inset edges.
Diffstat (limited to 'Userland/Games/Solitaire/Game.h')
-rw-r--r-- | Userland/Games/Solitaire/Game.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Userland/Games/Solitaire/Game.h b/Userland/Games/Solitaire/Game.h index 179a478db3..011c2368d5 100644 --- a/Userland/Games/Solitaire/Game.h +++ b/Userland/Games/Solitaire/Game.h @@ -7,12 +7,12 @@ #pragma once #include "CardStack.h" +#include <LibGUI/Frame.h> #include <LibGUI/Painter.h> -#include <LibGUI/Widget.h> namespace Solitaire { -class Game final : public GUI::Widget { +class Game final : public GUI::Frame { C_OBJECT(Game) public: static constexpr int width = 640; |