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authorTimothy Flynn <trflynn89@pm.me>2021-05-25 11:46:16 -0400
committerAndreas Kling <kling@serenityos.org>2021-05-25 21:20:50 +0200
commitcf9094cf46755e15923e9801ee303a5fe463462e (patch)
treed466ff9ce09d193f90d192891df204e5e9a56ba9 /Userland/Games/Solitaire/Game.cpp
parent0b30a0febbbab0c29fd609b340927faa522b144d (diff)
downloadserenity-cf9094cf46755e15923e9801ee303a5fe463462e.zip
Solitaire: Remove dead call to Game::start_game_over_animation
This invocation will exit immediately. There's also no reason to invoke stop_game_over_animation here because that's the first thing that will happen in the call to setup.
Diffstat (limited to 'Userland/Games/Solitaire/Game.cpp')
-rw-r--r--Userland/Games/Solitaire/Game.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Userland/Games/Solitaire/Game.cpp b/Userland/Games/Solitaire/Game.cpp
index 40868ec465..e63750b6c4 100644
--- a/Userland/Games/Solitaire/Game.cpp
+++ b/Userland/Games/Solitaire/Game.cpp
@@ -321,7 +321,6 @@ void Game::doubleclick_event(GUI::MouseEvent& event)
GUI::Frame::doubleclick_event(event);
if (m_game_over_animation) {
- start_game_over_animation();
setup(mode());
return;
}