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authorKarol Kosek <krkk@krkk.ct8.pl>2021-07-11 12:36:47 +0200
committerAndreas Kling <kling@serenityos.org>2021-07-11 14:11:26 +0200
commita90c484d4bc29976baaf0635d2cd6eb07e1a225f (patch)
tree6eb5ec4dd9f578d396f8164bd9623959418074ca /Userland/Games/Pong
parent9ab528ff5cfe14e3d9f159e2f09af4ebe1f2d2b7 (diff)
downloadserenity-a90c484d4bc29976baaf0635d2cd6eb07e1a225f.zip
Pong: Only paint areas that needs to be updated
Diffstat (limited to 'Userland/Games/Pong')
-rw-r--r--Userland/Games/Pong/Game.cpp42
-rw-r--r--Userland/Games/Pong/Game.h8
2 files changed, 40 insertions, 10 deletions
diff --git a/Userland/Games/Pong/Game.cpp b/Userland/Games/Pong/Game.cpp
index 83e7b0cb21..e11ff38778 100644
--- a/Userland/Games/Pong/Game.cpp
+++ b/Userland/Games/Pong/Game.cpp
@@ -21,15 +21,21 @@ Game::~Game()
void Game::reset_paddles()
{
+ if (m_cursor_paddle_target_y.has_value())
+ update(cursor_paddle_target_rect());
m_cursor_paddle_target_y.clear();
+ update(enclosing_int_rect(m_player1_paddle.rect));
m_player1_paddle.moving_up = m_up_key_held;
m_player1_paddle.moving_down = m_down_key_held;
m_player1_paddle.rect = { game_width - 12, game_height / 2 - 40, m_player1_paddle.width, m_player1_paddle.height };
+ update(enclosing_int_rect(m_player1_paddle.rect));
+ update(enclosing_int_rect(m_player2_paddle.rect));
m_player2_paddle.moving_up = false;
m_player2_paddle.moving_down = false;
m_player2_paddle.rect = { 4, game_height / 2 - 40, m_player2_paddle.width, m_player2_paddle.height };
+ update(enclosing_int_rect(m_player2_paddle.rect));
}
void Game::reset()
@@ -56,12 +62,8 @@ void Game::paint_event(GUI::PaintEvent& event)
painter.fill_rect(enclosing_int_rect(m_player1_paddle.rect), m_player1_paddle.color);
painter.fill_rect(enclosing_int_rect(m_player2_paddle.rect), m_player2_paddle.color);
- if (m_cursor_paddle_target_y.has_value()) {
- int radius = 3;
- int center_x = m_player1_paddle.rect.center().x();
- int center_y = *m_cursor_paddle_target_y + m_player1_paddle.rect.height() / 2;
- painter.fill_ellipse(Gfx::IntRect { center_x - radius, center_y - radius, 2 * radius, 2 * radius }, Color::Blue);
- }
+ if (m_cursor_paddle_target_y.has_value())
+ painter.fill_ellipse(cursor_paddle_target_rect(), Color::Blue);
painter.draw_text(player_1_score_rect(), String::formatted("{}", m_player_1_score), Gfx::TextAlignment::TopLeft, Color::White);
painter.draw_text(player_2_score_rect(), String::formatted("{}", m_player_2_score), Gfx::TextAlignment::TopLeft, Color::White);
@@ -113,6 +115,9 @@ void Game::mousemove_event(GUI::MouseEvent& event)
return;
}
+ if (m_cursor_paddle_target_y.has_value())
+ update(cursor_paddle_target_rect());
+
m_cursor_paddle_target_y = clamp(event.y() - m_player1_paddle.rect.height() / 2, 0.f, game_height - m_player1_paddle.rect.height());
if (m_player1_paddle.rect.y() > *m_cursor_paddle_target_y) {
m_player1_paddle.moving_up = true;
@@ -121,6 +126,7 @@ void Game::mousemove_event(GUI::MouseEvent& event)
m_player1_paddle.moving_up = false;
m_player1_paddle.moving_down = true;
}
+ update(cursor_paddle_target_rect());
}
void Game::reset_ball(int serve_to_player)
@@ -149,11 +155,17 @@ void Game::game_over(int winner)
void Game::round_over(int winner)
{
stop_timer();
- if (winner == 1)
+ if (winner == 1) {
+ update(player_1_score_rect());
m_player_1_score++;
+ update(player_1_score_rect());
+ }
- if (winner == 2)
+ if (winner == 2) {
+ update(player_2_score_rect());
m_player_2_score++;
+ update(player_2_score_rect());
+ }
if (m_player_1_score == m_score_to_win || m_player_2_score == m_score_to_win) {
game_over(winner);
@@ -207,6 +219,8 @@ void Game::tick()
auto new_ball = m_ball;
new_ball.position += new_ball.velocity;
+ update(enclosing_int_rect(m_ball.rect()));
+
if (new_ball.y() < new_ball.radius || new_ball.y() > game_height - new_ball.radius) {
new_ball.position.set_y(m_ball.y());
new_ball.velocity.set_y(new_ball.velocity.y() * -1);
@@ -222,6 +236,8 @@ void Game::tick()
return;
}
+ update(enclosing_int_rect(new_ball.rect()));
+
if (new_ball.rect().intersects(m_player1_paddle.rect)) {
new_ball.position.set_x(m_ball.x());
new_ball.velocity.set_x(new_ball.velocity.x() * -1);
@@ -241,32 +257,38 @@ void Game::tick()
}
if (m_player1_paddle.moving_up) {
+ update(enclosing_int_rect(m_player1_paddle.rect));
m_player1_paddle.rect.set_y(max(0.0f, m_player1_paddle.rect.y() - m_player1_paddle.speed));
if (m_cursor_paddle_target_y.has_value() && m_player1_paddle.rect.y() <= *m_cursor_paddle_target_y) {
m_cursor_paddle_target_y.clear();
m_player1_paddle.moving_up = false;
}
+ update(enclosing_int_rect(m_player1_paddle.rect));
}
if (m_player1_paddle.moving_down) {
+ update(enclosing_int_rect(m_player1_paddle.rect));
m_player1_paddle.rect.set_y(min(game_height - m_player1_paddle.rect.height(), m_player1_paddle.rect.y() + m_player1_paddle.speed));
if (m_cursor_paddle_target_y.has_value() && m_player1_paddle.rect.y() >= *m_cursor_paddle_target_y) {
m_cursor_paddle_target_y.clear();
m_player1_paddle.moving_down = false;
}
+ update(enclosing_int_rect(m_player1_paddle.rect));
}
calculate_move();
if (m_player2_paddle.moving_up) {
+ update(enclosing_int_rect(m_player2_paddle.rect));
m_player2_paddle.rect.set_y(max(0.0f, m_player2_paddle.rect.y() - m_player2_paddle.speed));
+ update(enclosing_int_rect(m_player2_paddle.rect));
}
if (m_player2_paddle.moving_down) {
+ update(enclosing_int_rect(m_player2_paddle.rect));
m_player2_paddle.rect.set_y(min(game_height - m_player2_paddle.rect.height(), m_player2_paddle.rect.y() + m_player2_paddle.speed));
+ update(enclosing_int_rect(m_player2_paddle.rect));
}
m_ball = new_ball;
-
- update();
}
}
diff --git a/Userland/Games/Pong/Game.h b/Userland/Games/Pong/Game.h
index 64a2be5b34..92a8e7cc1c 100644
--- a/Userland/Games/Pong/Game.h
+++ b/Userland/Games/Pong/Game.h
@@ -90,6 +90,14 @@ private:
return { (game_width / 2) - score_width - score_margin, score_margin, score_width, font().glyph_height() };
}
+ Gfx::IntRect cursor_paddle_target_rect() const
+ {
+ int radius = 3;
+ int center_x = m_player1_paddle.rect.center().x();
+ int center_y = *m_cursor_paddle_target_y + m_player1_paddle.rect.height() / 2;
+ return { center_x - radius, center_y - radius, 2 * radius, 2 * radius };
+ }
+
Net m_net;
Ball m_ball;
Paddle m_player1_paddle;