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authorAndreas Kling <kling@serenityos.org>2021-01-12 12:03:28 +0100
committerAndreas Kling <kling@serenityos.org>2021-01-12 12:04:23 +0100
commitaa939c4b4b8a7eb1d22b166ebb5fb737d6e66714 (patch)
treec87472f6751c0fbb731858c8b0a4643a451a7f00 /Userland/Games/Conway/main.cpp
parentb8d6a56fa354a268e3fbfa4fb6d146e9bf60103e (diff)
downloadserenity-aa939c4b4b8a7eb1d22b166ebb5fb737d6e66714.zip
Games: Move to Userland/Games/
Diffstat (limited to 'Userland/Games/Conway/main.cpp')
-rw-r--r--Userland/Games/Conway/main.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/Userland/Games/Conway/main.cpp b/Userland/Games/Conway/main.cpp
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+/*
+ * Copyright (c) 2021, the SerenityOS developers.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "Game.h"
+#include <LibGUI/Application.h>
+#include <LibGUI/Icon.h>
+#include <LibGUI/Menu.h>
+#include <LibGUI/MenuBar.h>
+#include <LibGUI/Window.h>
+#include <stdio.h>
+
+int main(int argc, char** argv)
+{
+ if (pledge("stdio rpath wpath cpath shared_buffer accept cpath unix fattr", nullptr) < 0) {
+ perror("pledge");
+ return 1;
+ }
+
+ auto app = GUI::Application::construct(argc, argv);
+
+ if (pledge("stdio rpath shared_buffer accept", nullptr) < 0) {
+ perror("pledge");
+ return 1;
+ }
+
+ if (unveil("/res", "r") < 0) {
+ perror("unveil");
+ return 1;
+ }
+
+ if (unveil(nullptr, nullptr) < 0) {
+ perror("unveil");
+ return 1;
+ }
+
+ auto app_icon = GUI::Icon::default_icon("app-conway");
+
+ auto window = GUI::Window::construct();
+
+ window->set_title("Conway");
+ window->resize(400, 400);
+ window->set_double_buffering_enabled(true);
+ window->set_icon(app_icon.bitmap_for_size(16));
+
+ auto& game = window->set_main_widget<Game>();
+
+ auto menubar = GUI::MenuBar::construct();
+
+ auto& app_menu = menubar->add_menu("Conway");
+
+ app_menu.add_action(GUI::Action::create("Reset", { Mod_None, Key_F2 }, [&](auto&) {
+ game.reset();
+ }));
+ app_menu.add_separator();
+ app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
+ GUI::Application::the()->quit();
+ }));
+
+ auto& help_menu = menubar->add_menu("Help");
+ help_menu.add_action(GUI::CommonActions::make_about_action("Conway", app_icon, window));
+
+ app->set_menubar(move(menubar));
+
+ window->show();
+
+ return app->exec();
+}