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author | Andreas Kling <kling@serenityos.org> | 2021-01-15 12:14:42 +0100 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-01-15 14:10:32 +0100 |
commit | 20915795a8497192132680aaff6a9009e59a4cf2 (patch) | |
tree | ccd57710410b13779e5e058507bcce604ee6f650 /Userland/Games/Chess | |
parent | 0b0514d46bddf56052ca5a892d3a4b20aa8249c1 (diff) | |
download | serenity-20915795a8497192132680aaff6a9009e59a4cf2.zip |
Everywhere: Pledge "sendfd" in WindowServer client programs
This is needed for the new way we transfer window backing stores.
Diffstat (limited to 'Userland/Games/Chess')
-rw-r--r-- | Userland/Games/Chess/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Userland/Games/Chess/main.cpp b/Userland/Games/Chess/main.cpp index 213d5a8a4f..40bb75b21c 100644 --- a/Userland/Games/Chess/main.cpp +++ b/Userland/Games/Chess/main.cpp @@ -47,7 +47,7 @@ int main(int argc, char** argv) RefPtr<Core::ConfigFile> config = Core::ConfigFile::get_for_app("Chess"); - if (pledge("stdio rpath accept wpath cpath shared_buffer proc exec", nullptr) < 0) { + if (pledge("stdio rpath accept wpath cpath sendfd shared_buffer proc exec", nullptr) < 0) { perror("pledge"); return 1; } |