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author | Andreas Kling <kling@serenityos.org> | 2021-02-23 20:42:32 +0100 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-02-23 20:56:54 +0100 |
commit | 5d180d1f996ead27f9c5cb3db7f91e293de34d9d (patch) | |
tree | e881854dac5d749518562970d6194a0ef65736ec /Userland/Games/Chess/Engine.cpp | |
parent | b33a6a443e700cd80325d312f21c985b0687bb97 (diff) | |
download | serenity-5d180d1f996ead27f9c5cb3db7f91e293de34d9d.zip |
Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
Diffstat (limited to 'Userland/Games/Chess/Engine.cpp')
-rw-r--r-- | Userland/Games/Chess/Engine.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Userland/Games/Chess/Engine.cpp b/Userland/Games/Chess/Engine.cpp index f02a4a5f5b..a0ccc72ba7 100644 --- a/Userland/Games/Chess/Engine.cpp +++ b/Userland/Games/Chess/Engine.cpp @@ -43,12 +43,12 @@ Engine::Engine(const StringView& command) int rpipefds[2]; if (pipe2(wpipefds, O_CLOEXEC) < 0) { perror("pipe2"); - ASSERT_NOT_REACHED(); + VERIFY_NOT_REACHED(); } if (pipe2(rpipefds, O_CLOEXEC) < 0) { perror("pipe2"); - ASSERT_NOT_REACHED(); + VERIFY_NOT_REACHED(); } posix_spawn_file_actions_t file_actions; @@ -60,7 +60,7 @@ Engine::Engine(const StringView& command) const char* argv[] = { cstr.characters(), nullptr }; if (posix_spawnp(&m_pid, cstr.characters(), &file_actions, nullptr, const_cast<char**>(argv), environ) < 0) { perror("posix_spawnp"); - ASSERT_NOT_REACHED(); + VERIFY_NOT_REACHED(); } posix_spawn_file_actions_destroy(&file_actions); |