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authorHendiadyoin1 <leon2002.la@gmail.com>2021-07-17 18:29:28 +0200
committerAli Mohammad Pur <Ali.mpfard@gmail.com>2021-07-19 16:34:21 +0430
commited46d52252375be732841d980f9eec02ea7691f5 (patch)
tree60c8ff281cb3a07e2a33629184c6c0aec2a7f528 /Userland/Games/2048
parentc5f6ba6e71ee7ebce578828fd35ba119e9a6b41a (diff)
downloadserenity-ed46d52252375be732841d980f9eec02ea7691f5.zip
Everywhere: Use AK/Math.h if applicable
AK's version should see better inlining behaviors, than the LibM one. We avoid mixed usage for now though. Also clean up some stale math includes and improper floatingpoint usage.
Diffstat (limited to 'Userland/Games/2048')
-rw-r--r--Userland/Games/2048/GameSizeDialog.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Userland/Games/2048/GameSizeDialog.cpp b/Userland/Games/2048/GameSizeDialog.cpp
index 4def92cb5e..0e1ca13312 100644
--- a/Userland/Games/2048/GameSizeDialog.cpp
+++ b/Userland/Games/2048/GameSizeDialog.cpp
@@ -6,17 +6,17 @@
#include "GameSizeDialog.h"
#include "Game.h"
+#include <AK/Math.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/CheckBox.h>
#include <LibGUI/Label.h>
#include <LibGUI/SpinBox.h>
-#include <math.h>
GameSizeDialog::GameSizeDialog(GUI::Window* parent, size_t board_size, size_t target, bool evil_ai)
: GUI::Dialog(parent)
, m_board_size(board_size)
- , m_target_tile_power(log2(target))
+ , m_target_tile_power(AK::log2(target))
, m_evil_ai(evil_ai)
{
set_rect({ 0, 0, 250, 150 });