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authorSam Atkins <atkinssj@serenityos.org>2022-05-13 13:10:27 +0100
committerLinus Groh <mail@linusgroh.de>2022-05-13 16:27:43 +0200
commitcdffe556c8fcca034b10cf91f0b05c17d835bc7b (patch)
tree189cbd59652eee1b2783a8323a7194100c78fd07 /Userland/Games/2048
parent1f82beded3ae3664265f1ddf6075f64ca5a08cde (diff)
downloadserenity-cdffe556c8fcca034b10cf91f0b05c17d835bc7b.zip
LibGUI+Userland: Make Dialog::ExecResult an enum class
Diffstat (limited to 'Userland/Games/2048')
-rw-r--r--Userland/Games/2048/GameSizeDialog.cpp4
-rw-r--r--Userland/Games/2048/main.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/Userland/Games/2048/GameSizeDialog.cpp b/Userland/Games/2048/GameSizeDialog.cpp
index 3f4ccd3a4e..0f925ccbab 100644
--- a/Userland/Games/2048/GameSizeDialog.cpp
+++ b/Userland/Games/2048/GameSizeDialog.cpp
@@ -74,10 +74,10 @@ GameSizeDialog::GameSizeDialog(GUI::Window* parent, size_t board_size, size_t ta
button_layout.set_spacing(10);
buttonbox.add<GUI::Button>("Cancel").on_click = [this](auto) {
- done(Dialog::ExecCancel);
+ done(ExecResult::Cancel);
};
buttonbox.add<GUI::Button>("OK").on_click = [this](auto) {
- done(Dialog::ExecOK);
+ done(ExecResult::OK);
};
}
diff --git a/Userland/Games/2048/main.cpp b/Userland/Games/2048/main.cpp
index 3a2d65a55a..e42066ceb3 100644
--- a/Userland/Games/2048/main.cpp
+++ b/Userland/Games/2048/main.cpp
@@ -99,7 +99,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto change_settings = [&] {
auto size_dialog = GameSizeDialog::construct(window, board_size, target_tile, evil_ai);
- if (size_dialog->exec() || size_dialog->result() != GUI::Dialog::ExecOK)
+ if (size_dialog->exec() != GUI::Dialog::ExecResult::OK)
return;
board_size = size_dialog->board_size();
@@ -152,7 +152,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
"Congratulations!",
GUI::MessageBox::Type::Question,
GUI::MessageBox::InputType::YesNo);
- if (want_to_continue == GUI::MessageBox::ExecYes)
+ if (want_to_continue == GUI::MessageBox::ExecResult::Yes)
game.set_want_to_continue();
else
start_a_new_game();