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authorDmitrii Ubskii <ubskydm@gmail.com>2021-06-11 15:26:56 +0300
committerAndreas Kling <kling@serenityos.org>2021-06-11 22:45:14 +0200
commit11158c2400c42c1c8dd8e15eced75341c96d9b76 (patch)
treecd1f18f0f0b2d62895eff0854cc4fa1fe35ff554 /Userland/Games/2048
parentec8fe6952f5a1d9afd299b2ab1a2bd1002a03f84 (diff)
downloadserenity-11158c2400c42c1c8dd8e15eced75341c96d9b76.zip
2048: Abstract Board into its own struct
Diffstat (limited to 'Userland/Games/2048')
-rw-r--r--Userland/Games/2048/BoardView.cpp12
-rw-r--r--Userland/Games/2048/Game.cpp78
-rw-r--r--Userland/Games/2048/Game.h12
3 files changed, 56 insertions, 46 deletions
diff --git a/Userland/Games/2048/BoardView.cpp b/Userland/Games/2048/BoardView.cpp
index 23ab32855b..b0b3925955 100644
--- a/Userland/Games/2048/BoardView.cpp
+++ b/Userland/Games/2048/BoardView.cpp
@@ -29,7 +29,7 @@ void BoardView::set_board(Game::Board const* board)
return;
}
- bool must_resize = !m_board || m_board->size() != board->size();
+ bool must_resize = !m_board || m_board->tiles.size() != board->tiles.size();
m_board = board;
@@ -62,16 +62,16 @@ size_t BoardView::rows() const
{
if (!m_board)
return 0;
- return m_board->size();
+ return m_board->tiles.size();
}
size_t BoardView::columns() const
{
if (!m_board)
return 0;
- if (m_board->is_empty())
+ if (m_board->tiles.is_empty())
return 0;
- return (*m_board)[0].size();
+ return m_board->tiles[0].size();
}
void BoardView::resize_event(GUI::ResizeEvent&)
@@ -172,7 +172,7 @@ void BoardView::paint_event(GUI::PaintEvent& event)
painter.fill_rect(rect(), background_color);
return;
}
- auto& board = *m_board;
+ auto& tiles = m_board->tiles;
Gfx::IntRect field_rect {
0,
@@ -191,7 +191,7 @@ void BoardView::paint_event(GUI::PaintEvent& event)
m_cell_size,
m_cell_size,
};
- auto entry = board[row][column];
+ auto entry = tiles[row][column];
painter.fill_rect(rect, background_color_for_cell(entry));
if (entry > 0)
painter.draw_text(rect, String::number(entry), font(), Gfx::TextAlignment::Center, text_color_for_cell(entry));
diff --git a/Userland/Games/2048/Game.cpp b/Userland/Games/2048/Game.cpp
index 0a7be07b24..596347a8d1 100644
--- a/Userland/Games/2048/Game.cpp
+++ b/Userland/Games/2048/Game.cpp
@@ -21,8 +21,8 @@ Game::Game(size_t grid_size, size_t target_tile, bool evil_ai)
else
m_target_tile = target_tile;
- m_board.resize(grid_size);
- for (auto& row : m_board) {
+ m_board.tiles.resize(grid_size);
+ for (auto& row : m_board.tiles) {
row.ensure_capacity(grid_size);
for (size_t i = 0; i < grid_size; i++)
row.append(0);
@@ -39,44 +39,44 @@ void Game::add_random_tile()
do {
row = rand() % m_grid_size;
column = rand() % m_grid_size;
- } while (m_board[row][column] != 0);
+ } while (m_board.tiles[row][column] != 0);
size_t value = rand() < RAND_MAX * 0.9 ? 2 : 4;
- m_board[row][column] = value;
+ m_board.add_tile(row, column, value);
}
-static Game::Board transpose(Game::Board const& board)
+static Game::Board::Tiles transpose(Game::Board::Tiles const& tiles)
{
- Vector<Vector<u32>> new_board;
- auto result_row_count = board[0].size();
- auto result_column_count = board.size();
+ Game::Board::Tiles new_tiles;
+ auto result_row_count = tiles[0].size();
+ auto result_column_count = tiles.size();
- new_board.resize(result_row_count);
+ new_tiles.resize(result_row_count);
- for (size_t i = 0; i < board.size(); ++i) {
- auto& row = new_board[i];
+ for (size_t i = 0; i < tiles.size(); ++i) {
+ auto& row = new_tiles[i];
row.clear_with_capacity();
row.ensure_capacity(result_column_count);
- for (auto& entry : board) {
+ for (auto& entry : tiles) {
row.append(entry[i]);
}
}
- return new_board;
+ return new_tiles;
}
-static Game::Board reverse(Game::Board const& board)
+static Game::Board::Tiles reverse(Game::Board::Tiles const& tiles)
{
- auto new_board = board;
- for (auto& row : new_board) {
+ auto new_tiles = tiles;
+ for (auto& row : new_tiles) {
for (size_t i = 0; i < row.size() / 2; ++i)
swap(row[i], row[row.size() - i - 1]);
}
- return new_board;
+ return new_tiles;
}
-static Vector<u32> slide_row(Vector<u32> const& row, size_t& successful_merge_score)
+static Game::Board::Row slide_row(Game::Board::Row const& row, size_t& successful_merge_score)
{
if (row.size() < 2)
return row;
@@ -114,18 +114,18 @@ static Vector<u32> slide_row(Vector<u32> const& row, size_t& successful_merge_sc
return result;
}
-static Game::Board slide_left(Game::Board const& board, size_t& successful_merge_score)
+static Game::Board::Tiles slide_left(Game::Board::Tiles const& tiles, size_t& successful_merge_score)
{
- Vector<Vector<u32>> new_board;
- for (auto& row : board)
- new_board.append(slide_row(row, successful_merge_score));
+ Game::Board::Tiles new_tiles;
+ for (auto& row : tiles)
+ new_tiles.append(slide_row(row, successful_merge_score));
- return new_board;
+ return new_tiles;
}
static bool is_complete(Game::Board const& board, size_t target)
{
- for (auto& row : board) {
+ for (auto& row : board.tiles) {
if (row.contains_slow(target))
return true;
}
@@ -153,11 +153,11 @@ static bool is_stalled(Game::Board const& board)
return !row.contains_slow(0) && has_no_neighbors(row.span());
};
- for (auto& row : board)
+ for (auto& row : board.tiles)
if (!stalled(row))
return false;
- for (auto& row : transpose(board))
+ for (auto& row : transpose(board.tiles))
if (!stalled(row))
return false;
@@ -167,7 +167,7 @@ static bool is_stalled(Game::Board const& board)
static size_t get_number_of_free_cells(Game::Board const& board)
{
size_t accumulator = 0;
- for (auto& row : board) {
+ for (auto& row : board.tiles) {
for (auto& cell : row)
accumulator += cell == 0;
}
@@ -177,26 +177,26 @@ static size_t get_number_of_free_cells(Game::Board const& board)
bool Game::slide_tiles(Direction direction)
{
size_t successful_merge_score = 0;
- Board new_board;
+ Game::Board::Tiles new_tiles;
switch (direction) {
case Direction::Left:
- new_board = slide_left(m_board, successful_merge_score);
+ new_tiles = slide_left(m_board.tiles, successful_merge_score);
break;
case Direction::Right:
- new_board = reverse(slide_left(reverse(m_board), successful_merge_score));
+ new_tiles = reverse(slide_left(reverse(m_board.tiles), successful_merge_score));
break;
case Direction::Up:
- new_board = transpose(slide_left(transpose(m_board), successful_merge_score));
+ new_tiles = transpose(slide_left(transpose(m_board.tiles), successful_merge_score));
break;
case Direction::Down:
- new_board = transpose(reverse(slide_left(reverse(transpose(m_board)), successful_merge_score)));
+ new_tiles = transpose(reverse(slide_left(reverse(transpose(m_board.tiles)), successful_merge_score)));
break;
}
- bool moved = new_board != m_board;
+ bool moved = new_tiles != m_board.tiles;
if (moved) {
- m_board = new_board;
+ m_board.tiles = new_tiles;
m_score += successful_merge_score;
}
@@ -231,14 +231,14 @@ void Game::add_evil_tile()
for (size_t row = 0; row < m_grid_size; row++) {
for (size_t column = 0; column < m_grid_size; column++) {
- if (m_board[row][column] != 0)
+ if (m_board.tiles[row][column] != 0)
continue;
for (u32 value : Array { 2, 4 }) {
Game saved_state = *this;
- saved_state.m_board[row][column] = value;
+ saved_state.m_board.tiles[row][column] = value;
- if (is_stalled(saved_state.m_board)) {
+ if (is_stalled(saved_state.board())) {
// We can stall the board now, instant game over.
worst_row = row;
worst_column = column;
@@ -279,13 +279,13 @@ void Game::add_evil_tile()
}
}
found_worst_tile:
- m_board[worst_row][worst_column] = worst_value;
+ m_board.add_tile(worst_row, worst_column, worst_value);
}
u32 Game::largest_tile() const
{
u32 tile = 0;
- for (auto& row : board()) {
+ for (auto& row : m_board.tiles) {
for (auto& cell : row)
tile = max(tile, cell);
}
diff --git a/Userland/Games/2048/Game.h b/Userland/Games/2048/Game.h
index 213104c558..f027a02675 100644
--- a/Userland/Games/2048/Game.h
+++ b/Userland/Games/2048/Game.h
@@ -35,7 +35,17 @@ public:
u32 target_tile() const { return m_target_tile; }
u32 largest_tile() const;
- using Board = Vector<Vector<u32>>;
+ struct Board {
+ using Row = Vector<u32>;
+ using Tiles = Vector<Row>;
+
+ Tiles tiles;
+
+ void add_tile(size_t row, size_t column, u32 value)
+ {
+ tiles[row][column] = value;
+ }
+ };
Board const& board() const { return m_board; }