diff options
author | Dmitrii Ubskii <ubskydm@gmail.com> | 2021-06-11 15:26:56 +0300 |
---|---|---|
committer | Andreas Kling <kling@serenityos.org> | 2021-06-11 22:45:14 +0200 |
commit | 11158c2400c42c1c8dd8e15eced75341c96d9b76 (patch) | |
tree | cd1f18f0f0b2d62895eff0854cc4fa1fe35ff554 /Userland/Games/2048 | |
parent | ec8fe6952f5a1d9afd299b2ab1a2bd1002a03f84 (diff) | |
download | serenity-11158c2400c42c1c8dd8e15eced75341c96d9b76.zip |
2048: Abstract Board into its own struct
Diffstat (limited to 'Userland/Games/2048')
-rw-r--r-- | Userland/Games/2048/BoardView.cpp | 12 | ||||
-rw-r--r-- | Userland/Games/2048/Game.cpp | 78 | ||||
-rw-r--r-- | Userland/Games/2048/Game.h | 12 |
3 files changed, 56 insertions, 46 deletions
diff --git a/Userland/Games/2048/BoardView.cpp b/Userland/Games/2048/BoardView.cpp index 23ab32855b..b0b3925955 100644 --- a/Userland/Games/2048/BoardView.cpp +++ b/Userland/Games/2048/BoardView.cpp @@ -29,7 +29,7 @@ void BoardView::set_board(Game::Board const* board) return; } - bool must_resize = !m_board || m_board->size() != board->size(); + bool must_resize = !m_board || m_board->tiles.size() != board->tiles.size(); m_board = board; @@ -62,16 +62,16 @@ size_t BoardView::rows() const { if (!m_board) return 0; - return m_board->size(); + return m_board->tiles.size(); } size_t BoardView::columns() const { if (!m_board) return 0; - if (m_board->is_empty()) + if (m_board->tiles.is_empty()) return 0; - return (*m_board)[0].size(); + return m_board->tiles[0].size(); } void BoardView::resize_event(GUI::ResizeEvent&) @@ -172,7 +172,7 @@ void BoardView::paint_event(GUI::PaintEvent& event) painter.fill_rect(rect(), background_color); return; } - auto& board = *m_board; + auto& tiles = m_board->tiles; Gfx::IntRect field_rect { 0, @@ -191,7 +191,7 @@ void BoardView::paint_event(GUI::PaintEvent& event) m_cell_size, m_cell_size, }; - auto entry = board[row][column]; + auto entry = tiles[row][column]; painter.fill_rect(rect, background_color_for_cell(entry)); if (entry > 0) painter.draw_text(rect, String::number(entry), font(), Gfx::TextAlignment::Center, text_color_for_cell(entry)); diff --git a/Userland/Games/2048/Game.cpp b/Userland/Games/2048/Game.cpp index 0a7be07b24..596347a8d1 100644 --- a/Userland/Games/2048/Game.cpp +++ b/Userland/Games/2048/Game.cpp @@ -21,8 +21,8 @@ Game::Game(size_t grid_size, size_t target_tile, bool evil_ai) else m_target_tile = target_tile; - m_board.resize(grid_size); - for (auto& row : m_board) { + m_board.tiles.resize(grid_size); + for (auto& row : m_board.tiles) { row.ensure_capacity(grid_size); for (size_t i = 0; i < grid_size; i++) row.append(0); @@ -39,44 +39,44 @@ void Game::add_random_tile() do { row = rand() % m_grid_size; column = rand() % m_grid_size; - } while (m_board[row][column] != 0); + } while (m_board.tiles[row][column] != 0); size_t value = rand() < RAND_MAX * 0.9 ? 2 : 4; - m_board[row][column] = value; + m_board.add_tile(row, column, value); } -static Game::Board transpose(Game::Board const& board) +static Game::Board::Tiles transpose(Game::Board::Tiles const& tiles) { - Vector<Vector<u32>> new_board; - auto result_row_count = board[0].size(); - auto result_column_count = board.size(); + Game::Board::Tiles new_tiles; + auto result_row_count = tiles[0].size(); + auto result_column_count = tiles.size(); - new_board.resize(result_row_count); + new_tiles.resize(result_row_count); - for (size_t i = 0; i < board.size(); ++i) { - auto& row = new_board[i]; + for (size_t i = 0; i < tiles.size(); ++i) { + auto& row = new_tiles[i]; row.clear_with_capacity(); row.ensure_capacity(result_column_count); - for (auto& entry : board) { + for (auto& entry : tiles) { row.append(entry[i]); } } - return new_board; + return new_tiles; } -static Game::Board reverse(Game::Board const& board) +static Game::Board::Tiles reverse(Game::Board::Tiles const& tiles) { - auto new_board = board; - for (auto& row : new_board) { + auto new_tiles = tiles; + for (auto& row : new_tiles) { for (size_t i = 0; i < row.size() / 2; ++i) swap(row[i], row[row.size() - i - 1]); } - return new_board; + return new_tiles; } -static Vector<u32> slide_row(Vector<u32> const& row, size_t& successful_merge_score) +static Game::Board::Row slide_row(Game::Board::Row const& row, size_t& successful_merge_score) { if (row.size() < 2) return row; @@ -114,18 +114,18 @@ static Vector<u32> slide_row(Vector<u32> const& row, size_t& successful_merge_sc return result; } -static Game::Board slide_left(Game::Board const& board, size_t& successful_merge_score) +static Game::Board::Tiles slide_left(Game::Board::Tiles const& tiles, size_t& successful_merge_score) { - Vector<Vector<u32>> new_board; - for (auto& row : board) - new_board.append(slide_row(row, successful_merge_score)); + Game::Board::Tiles new_tiles; + for (auto& row : tiles) + new_tiles.append(slide_row(row, successful_merge_score)); - return new_board; + return new_tiles; } static bool is_complete(Game::Board const& board, size_t target) { - for (auto& row : board) { + for (auto& row : board.tiles) { if (row.contains_slow(target)) return true; } @@ -153,11 +153,11 @@ static bool is_stalled(Game::Board const& board) return !row.contains_slow(0) && has_no_neighbors(row.span()); }; - for (auto& row : board) + for (auto& row : board.tiles) if (!stalled(row)) return false; - for (auto& row : transpose(board)) + for (auto& row : transpose(board.tiles)) if (!stalled(row)) return false; @@ -167,7 +167,7 @@ static bool is_stalled(Game::Board const& board) static size_t get_number_of_free_cells(Game::Board const& board) { size_t accumulator = 0; - for (auto& row : board) { + for (auto& row : board.tiles) { for (auto& cell : row) accumulator += cell == 0; } @@ -177,26 +177,26 @@ static size_t get_number_of_free_cells(Game::Board const& board) bool Game::slide_tiles(Direction direction) { size_t successful_merge_score = 0; - Board new_board; + Game::Board::Tiles new_tiles; switch (direction) { case Direction::Left: - new_board = slide_left(m_board, successful_merge_score); + new_tiles = slide_left(m_board.tiles, successful_merge_score); break; case Direction::Right: - new_board = reverse(slide_left(reverse(m_board), successful_merge_score)); + new_tiles = reverse(slide_left(reverse(m_board.tiles), successful_merge_score)); break; case Direction::Up: - new_board = transpose(slide_left(transpose(m_board), successful_merge_score)); + new_tiles = transpose(slide_left(transpose(m_board.tiles), successful_merge_score)); break; case Direction::Down: - new_board = transpose(reverse(slide_left(reverse(transpose(m_board)), successful_merge_score))); + new_tiles = transpose(reverse(slide_left(reverse(transpose(m_board.tiles)), successful_merge_score))); break; } - bool moved = new_board != m_board; + bool moved = new_tiles != m_board.tiles; if (moved) { - m_board = new_board; + m_board.tiles = new_tiles; m_score += successful_merge_score; } @@ -231,14 +231,14 @@ void Game::add_evil_tile() for (size_t row = 0; row < m_grid_size; row++) { for (size_t column = 0; column < m_grid_size; column++) { - if (m_board[row][column] != 0) + if (m_board.tiles[row][column] != 0) continue; for (u32 value : Array { 2, 4 }) { Game saved_state = *this; - saved_state.m_board[row][column] = value; + saved_state.m_board.tiles[row][column] = value; - if (is_stalled(saved_state.m_board)) { + if (is_stalled(saved_state.board())) { // We can stall the board now, instant game over. worst_row = row; worst_column = column; @@ -279,13 +279,13 @@ void Game::add_evil_tile() } } found_worst_tile: - m_board[worst_row][worst_column] = worst_value; + m_board.add_tile(worst_row, worst_column, worst_value); } u32 Game::largest_tile() const { u32 tile = 0; - for (auto& row : board()) { + for (auto& row : m_board.tiles) { for (auto& cell : row) tile = max(tile, cell); } diff --git a/Userland/Games/2048/Game.h b/Userland/Games/2048/Game.h index 213104c558..f027a02675 100644 --- a/Userland/Games/2048/Game.h +++ b/Userland/Games/2048/Game.h @@ -35,7 +35,17 @@ public: u32 target_tile() const { return m_target_tile; } u32 largest_tile() const; - using Board = Vector<Vector<u32>>; + struct Board { + using Row = Vector<u32>; + using Tiles = Vector<Row>; + + Tiles tiles; + + void add_tile(size_t row, size_t column, u32 value) + { + tiles[row][column] = value; + } + }; Board const& board() const { return m_board; } |