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author | Pedro Pereira <pmh.pereira@gmail.com> | 2021-11-24 23:54:10 +0000 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-11-27 17:18:44 +0100 |
commit | d56e4d5145b412a08a096ab80d2028a4631dbadc (patch) | |
tree | 5443265ec1b919481e42272f09d54f56845b71a7 /Userland/Games/2048/main.cpp | |
parent | e91cf53e677968f7b13f3fb0aa91b537efd1bf19 (diff) | |
download | serenity-d56e4d5145b412a08a096ab80d2028a4631dbadc.zip |
2048: TRY() all the things in serenity_main() :^)
Diffstat (limited to 'Userland/Games/2048/main.cpp')
-rw-r--r-- | Userland/Games/2048/main.cpp | 61 |
1 files changed, 32 insertions, 29 deletions
diff --git a/Userland/Games/2048/main.cpp b/Userland/Games/2048/main.cpp index ed0b7e26bf..cec1d5a07a 100644 --- a/Userland/Games/2048/main.cpp +++ b/Userland/Games/2048/main.cpp @@ -59,31 +59,31 @@ ErrorOr<int> serenity_main(Main::Arguments arguments) window->set_title("2048"); window->resize(315, 336); - auto& main_widget = window->set_main_widget<GUI::Widget>(); - main_widget.set_layout<GUI::VerticalBoxLayout>(); - main_widget.set_fill_with_background_color(true); + auto main_widget = TRY(window->try_set_main_widget<GUI::Widget>()); + TRY(main_widget->try_set_layout<GUI::VerticalBoxLayout>()); + main_widget->set_fill_with_background_color(true); Game game { board_size, target_tile, evil_ai }; - auto& board_view = main_widget.add<BoardView>(&game.board()); - board_view.set_focus(true); - auto& statusbar = main_widget.add<GUI::Statusbar>(); + auto board_view = TRY(main_widget->try_add<BoardView>(&game.board())); + board_view->set_focus(true); + auto statusbar = TRY(main_widget->try_add<GUI::Statusbar>()); app->on_action_enter = [&](GUI::Action& action) { auto text = action.status_tip(); if (text.is_empty()) text = Gfx::parse_ampersand_string(action.text()); - statusbar.set_override_text(move(text)); + statusbar->set_override_text(move(text)); }; app->on_action_leave = [&](GUI::Action&) { - statusbar.set_override_text({}); + statusbar->set_override_text({}); }; auto update = [&]() { - board_view.set_board(&game.board()); - board_view.update(); - statusbar.set_text(String::formatted("Score: {}", game.score())); + board_view->set_board(&game.board()); + board_view->update(); + statusbar->set_text(String::formatted("Score: {}", game.score())); }; update(); @@ -120,14 +120,14 @@ ErrorOr<int> serenity_main(Main::Arguments arguments) game = Game(board_size, target_tile, evil_ai); // This ensures that the sizes are correct. - board_view.set_board(nullptr); - board_view.set_board(&game.board()); + board_view->set_board(nullptr); + board_view->set_board(&game.board()); update(); window->update(); }; - board_view.on_move = [&](Game::Direction direction) { + board_view->on_move = [&](Game::Direction direction) { undo_stack.append(game); auto outcome = game.attempt_move(direction); switch (outcome) { @@ -167,37 +167,40 @@ ErrorOr<int> serenity_main(Main::Arguments arguments) } }; - auto& game_menu = window->add_menu("&Game"); + auto game_menu = TRY(window->try_add_menu("&Game")); - game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) { + TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) { start_a_new_game(); - })); + }))); - game_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) { + TRY(game_menu->try_add_action(GUI::CommonActions::make_undo_action([&](auto&) { if (undo_stack.is_empty()) return; redo_stack.append(game); game = undo_stack.take_last(); update(); - })); - game_menu.add_action(GUI::CommonActions::make_redo_action([&](auto&) { + }))); + + TRY(game_menu->try_add_action(GUI::CommonActions::make_redo_action([&](auto&) { if (redo_stack.is_empty()) return; undo_stack.append(game); game = redo_stack.take_last(); update(); - })); - game_menu.add_separator(); - game_menu.add_action(GUI::Action::create("&Settings...", [&](auto&) { + }))); + + TRY(game_menu->try_add_separator()); + TRY(game_menu->try_add_action(GUI::Action::create("&Settings...", [&](auto&) { change_settings(); - })); - game_menu.add_separator(); - game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) { + }))); + + TRY(game_menu->try_add_separator()); + TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); - })); + }))); - auto& help_menu = window->add_menu("&Help"); - help_menu.add_action(GUI::CommonActions::make_about_action("2048", app_icon, window)); + auto help_menu = TRY(window->try_add_menu("&Help")); + TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("2048", app_icon, window))); window->show(); |