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authorAndreas Kling <kling@serenityos.org>2021-01-12 12:03:28 +0100
committerAndreas Kling <kling@serenityos.org>2021-01-12 12:04:23 +0100
commitaa939c4b4b8a7eb1d22b166ebb5fb737d6e66714 (patch)
treec87472f6751c0fbb731858c8b0a4643a451a7f00 /Userland/Games/2048/Game.h
parentb8d6a56fa354a268e3fbfa4fb6d146e9bf60103e (diff)
downloadserenity-aa939c4b4b8a7eb1d22b166ebb5fb737d6e66714.zip
Games: Move to Userland/Games/
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+/*
+ * Copyright (c) 2020, the SerenityOS developers.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include <AK/Vector.h>
+
+class Game final {
+public:
+ Game(size_t board_size, size_t target_tile = 0);
+ Game(const Game&) = default;
+
+ enum class MoveOutcome {
+ OK,
+ InvalidMove,
+ GameOver,
+ Won,
+ };
+
+ enum class Direction {
+ Up,
+ Down,
+ Left,
+ Right,
+ };
+
+ MoveOutcome attempt_move(Direction);
+
+ size_t score() const { return m_score; }
+ size_t turns() const { return m_turns; }
+ u32 target_tile() const { return m_target_tile; }
+ u32 largest_tile() const;
+
+ using Board = Vector<Vector<u32>>;
+
+ const Board& board() const { return m_board; }
+
+ static size_t max_power_for_board(size_t size)
+ {
+ if (size >= 6)
+ return 31;
+
+ return size * size + 1;
+ }
+
+private:
+ void add_random_tile();
+
+ size_t m_grid_size { 0 };
+ u32 m_target_tile { 0 };
+
+ Board m_board;
+ size_t m_score { 0 };
+ size_t m_turns { 0 };
+};