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author | Stephan Unverwerth <s.unverwerth@serenityos.org> | 2021-05-30 00:15:51 +0200 |
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committer | Linus Groh <mail@linusgroh.de> | 2021-05-30 00:32:37 +0100 |
commit | 755393e684268b8ee1c1f72b6a705e99827836b5 (patch) | |
tree | 6e2f552d4908db497931ef855ffc31a0f5fffe7a /Userland/Applications | |
parent | fde0045ebe7ac5aa1698870002ae58edac3c4f85 (diff) | |
download | serenity-755393e684268b8ee1c1f72b6a705e99827836b5.zip |
LibGL: Implement glBindTexture()
Textures are now initialized with a nullptr upon generation.
They are only actually created once they are bound to a target.
Currently only the GL_TEXTURE_2D target is supported.
The software rasterizer now allows rendering with or without
a bound TEXTURE_2D.
Diffstat (limited to 'Userland/Applications')
-rw-r--r-- | Userland/Applications/3DFileViewer/main.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Userland/Applications/3DFileViewer/main.cpp b/Userland/Applications/3DFileViewer/main.cpp index 177e181637..1a98418403 100644 --- a/Userland/Applications/3DFileViewer/main.cpp +++ b/Userland/Applications/3DFileViewer/main.cpp @@ -153,6 +153,7 @@ bool GLContextWidget::load(const String& filename) glGenTextures(1, &tex); if (texture_image) { // Upload texture data to the GL + glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, texture_image->width(), texture_image->height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_image->scanline(0)); } else { dbgln("3DFileViewer: Couldn't load texture for {}", filename); |