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authorkleines Filmröllchen <malu.bertsch@gmail.com>2021-08-19 00:13:26 +0200
committerAli Mohammad Pur <Ali.mpfard@gmail.com>2021-08-27 23:35:27 +0430
commitd049626f402f50720a1ccc4452676a56e22debbd (patch)
tree3f362d216b825318a82661e0874261c68cf6f24e /Userland/Applications/SoundPlayer
parent9880a5c48150fd03e516c6f74ff0bd0cea5768d5 (diff)
downloadserenity-d049626f402f50720a1ccc4452676a56e22debbd.zip
Userland+LibAudio: Make audio applications support dynamic sample rate
All audio applications (aplay, Piano, Sound Player) respect the ability of the system to have theoretically any sample rate. Therefore, they resample their own audio into the system sample rate. LibAudio previously had its loaders resample their own audio, even though they expose their sample rate. This is now changed. The loaders output audio data in their file's sample rate, which the user has to query and resample appropriately. Resampling code from Buffer, WavLoader and FlacLoader is removed. Note that these applications only check the sample rate at startup, which is reasonable (the user has to restart applications when changing the sample rate). Fully dynamic adaptation could both lead to errors and will require another IPC interface. This seems to be enough for now.
Diffstat (limited to 'Userland/Applications/SoundPlayer')
-rw-r--r--Userland/Applications/SoundPlayer/PlaybackManager.cpp5
-rw-r--r--Userland/Applications/SoundPlayer/PlaybackManager.h1
2 files changed, 6 insertions, 0 deletions
diff --git a/Userland/Applications/SoundPlayer/PlaybackManager.cpp b/Userland/Applications/SoundPlayer/PlaybackManager.cpp
index 9655741211..74a041cab2 100644
--- a/Userland/Applications/SoundPlayer/PlaybackManager.cpp
+++ b/Userland/Applications/SoundPlayer/PlaybackManager.cpp
@@ -15,6 +15,7 @@ PlaybackManager::PlaybackManager(NonnullRefPtr<Audio::ClientConnection> connecti
next_buffer();
});
m_timer->stop();
+ m_device_sample_rate = connection->get_sample_rate();
}
PlaybackManager::~PlaybackManager()
@@ -30,6 +31,7 @@ void PlaybackManager::set_loader(NonnullRefPtr<Audio::Loader>&& loader)
m_device_samples_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_device_sample_rate;
u32 source_samples_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_loader->sample_rate();
m_source_buffer_size_bytes = source_samples_per_buffer * m_loader->num_channels() * m_loader->bits_per_sample() / 8;
+ m_resampler = Audio::ResampleHelper<double>(m_loader->sample_rate(), m_device_sample_rate);
m_timer->start();
} else {
m_timer->stop();
@@ -116,6 +118,9 @@ void PlaybackManager::next_buffer()
if (audio_server_remaining_samples < m_device_samples_per_buffer) {
m_current_buffer = m_loader->get_more_samples(m_source_buffer_size_bytes);
+ VERIFY(m_resampler.has_value());
+ m_resampler->reset();
+ m_current_buffer = Audio::resample_buffer(m_resampler.value(), *m_current_buffer);
if (m_current_buffer)
m_connection->enqueue(*m_current_buffer);
}
diff --git a/Userland/Applications/SoundPlayer/PlaybackManager.h b/Userland/Applications/SoundPlayer/PlaybackManager.h
index 35afc3fa2c..9d051d2cf8 100644
--- a/Userland/Applications/SoundPlayer/PlaybackManager.h
+++ b/Userland/Applications/SoundPlayer/PlaybackManager.h
@@ -52,6 +52,7 @@ private:
RefPtr<Audio::Loader> m_loader { nullptr };
NonnullRefPtr<Audio::ClientConnection> m_connection;
RefPtr<Audio::Buffer> m_current_buffer;
+ Optional<Audio::ResampleHelper<double>> m_resampler;
RefPtr<Core::Timer> m_timer;
// Controls the GUI update rate. A smaller value makes the visualizations nicer.