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author | Timothy Slater <tslater2006@gmail.com> | 2022-08-29 18:20:20 -0500 |
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committer | Andreas Kling <kling@serenityos.org> | 2022-08-31 16:30:23 +0200 |
commit | fcf86b07a58dacd173b449e25f91b43c35d665ce (patch) | |
tree | c839f74f3a51968cdb4d28675d9c0404c1581c16 /Userland/Applications/PixelPaint/Tools/WandSelectTool.cpp | |
parent | 5e11a512d60f9ff9b8714b8528ba72a25ec9c787 (diff) | |
download | serenity-fcf86b07a58dacd173b449e25f91b43c35d665ce.zip |
PixelPaint: Add Wand Select Tool
Wand Selection tool uses similar logic to the Bucket Tool. Flood filling
and threshold calculations to determine the affected area just in this
case we do not set the pixels of the selected area, instead we use
those pixels to alter the selection mask.
In the future we can probably abstract out the shared flood logic so
both tools can share the code.
Diffstat (limited to 'Userland/Applications/PixelPaint/Tools/WandSelectTool.cpp')
-rw-r--r-- | Userland/Applications/PixelPaint/Tools/WandSelectTool.cpp | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/Userland/Applications/PixelPaint/Tools/WandSelectTool.cpp b/Userland/Applications/PixelPaint/Tools/WandSelectTool.cpp new file mode 100644 index 0000000000..180b7b8c57 --- /dev/null +++ b/Userland/Applications/PixelPaint/Tools/WandSelectTool.cpp @@ -0,0 +1,186 @@ +/* + * Copyright (c) 2021, Andreas Kling <kling@serenityos.org> + * Copyright (c) 2022, the SerenityOS developers. + * Copyright (c) 2022, Timothy Slater <tslater2006@gmail.com> + * + * SPDX-License-Identifier: BSD-2-Clause + */ + +#include "WandSelectTool.h" +#include "../ImageEditor.h" +#include "../Layer.h" +#include <AK/Queue.h> +#include <LibGUI/BoxLayout.h> +#include <LibGUI/Button.h> +#include <LibGUI/ComboBox.h> +#include <LibGUI/ItemListModel.h> +#include <LibGUI/Label.h> +#include <LibGUI/Model.h> +#include <LibGUI/Painter.h> +#include <LibGUI/ValueSlider.h> + +namespace PixelPaint { + +static float color_distance_squared(Gfx::Color const& lhs, Gfx::Color const& rhs) +{ + int a = rhs.red() - lhs.red(); + int b = rhs.green() - lhs.green(); + int c = rhs.blue() - lhs.blue(); + int d = rhs.alpha() - lhs.alpha(); + return (a * a + b * b + c * c + d * d) / (4.0f * 255.0f * 255.0f); +} + +static bool meets_wand_threshold(Gfx::IntPoint point, Gfx::Bitmap& bitmap, Gfx::Color const& target_color, float threshold_normalized_squared) +{ + auto pixel_color = bitmap.get_pixel<Gfx::StorageFormat::BGRA8888>(point.x(), point.y()); + bool meets_threshold = color_distance_squared(pixel_color, target_color) <= threshold_normalized_squared; + return meets_threshold; +} + +static void set_flood_selection(Gfx::Bitmap& bitmap, Image& image, Gfx::IntPoint const& start_position, Color target_color, int threshold, Selection::MergeMode merge_mode) +{ + VERIFY(bitmap.bpp() == 32); + + float threshold_normalized_squared = (threshold / 100.0f) * (threshold / 100.0f); + + // Create Mask which will track already-colored pixels + Mask flood_mask = Mask::empty(bitmap.rect()); + Mask selection_mask = Mask::empty(bitmap.rect()); + Queue<Gfx::IntPoint> points_to_visit = Queue<Gfx::IntPoint>(); + + points_to_visit.enqueue({ start_position.x(), start_position.y() }); + selection_mask.set(start_position.x(), start_position.y(), 0xFF); + flood_mask.set(start_position.x(), start_position.y(), 0xFF); + + // This implements a non-recursive flood fill. This is a breadth-first search of paintable neighbors + // As we find neighbors that are paintable we update their pixel, add them to the queue, and mark them in the mask + while (!points_to_visit.is_empty()) { + auto current_point = points_to_visit.dequeue(); + Gfx::IntPoint candidate_point = {}; + + if (current_point.x() > 0) { + candidate_point = current_point.moved_left(1); + if (flood_mask.get(candidate_point.x(), candidate_point.y()) == 0 && meets_wand_threshold(candidate_point, bitmap, target_color, threshold_normalized_squared)) { + points_to_visit.enqueue(candidate_point); + selection_mask.set(candidate_point.x(), candidate_point.y(), 0xFF); + } + flood_mask.set(candidate_point.x(), candidate_point.y(), 0xFF); + } + + if (current_point.x() < bitmap.width() - 1) { + candidate_point = current_point.moved_right(1); + if (flood_mask.get(candidate_point.x(), candidate_point.y()) == 0 && meets_wand_threshold(candidate_point, bitmap, target_color, threshold_normalized_squared)) { + points_to_visit.enqueue(candidate_point); + selection_mask.set(candidate_point.x(), candidate_point.y(), 0xFF); + } + flood_mask.set(candidate_point.x(), candidate_point.y(), 0xFF); + } + + if (current_point.y() > 0) { + candidate_point = current_point.moved_up(1); + if (flood_mask.get(candidate_point.x(), candidate_point.y()) == 0 && meets_wand_threshold(candidate_point, bitmap, target_color, threshold_normalized_squared)) { + points_to_visit.enqueue(candidate_point); + selection_mask.set(candidate_point.x(), candidate_point.y(), 0xFF); + } + flood_mask.set(candidate_point.x(), candidate_point.y(), 0xFF); + } + + if (current_point.y() < bitmap.height() - 1) { + candidate_point = current_point.moved_down(1); + if (flood_mask.get(candidate_point.x(), candidate_point.y()) == 0 && meets_wand_threshold(candidate_point, bitmap, target_color, threshold_normalized_squared)) { + points_to_visit.enqueue(candidate_point); + selection_mask.set(candidate_point.x(), candidate_point.y(), 0xFF); + } + flood_mask.set(candidate_point.x(), candidate_point.y(), 0xFF); + } + } + selection_mask.shrink_to_fit(); + image.selection().merge(selection_mask, merge_mode); +} + +void WandSelectTool::on_mousedown(Layer* layer, MouseEvent& event) +{ + if (!layer) + return; + + auto& layer_event = event.layer_event(); + if (!layer->rect().contains(layer_event.position())) + return; + + auto target_color = layer->currently_edited_bitmap().get_pixel(layer_event.x(), layer_event.y()); + m_editor->image().selection().begin_interactive_selection(); + set_flood_selection(layer->currently_edited_bitmap(), m_editor->image(), layer_event.position(), target_color, m_threshold, m_merge_mode); + m_editor->image().selection().end_interactive_selection(); + m_editor->update(); + m_editor->did_complete_action(tool_name()); +} + +GUI::Widget* WandSelectTool::get_properties_widget() +{ + if (m_properties_widget) { + return m_properties_widget.ptr(); + } + + m_properties_widget = GUI::Widget::construct(); + m_properties_widget->set_layout<GUI::VerticalBoxLayout>(); + + auto& threshold_container = m_properties_widget->add<GUI::Widget>(); + threshold_container.set_fixed_height(20); + threshold_container.set_layout<GUI::HorizontalBoxLayout>(); + + auto& threshold_label = threshold_container.add<GUI::Label>("Threshold:"); + threshold_label.set_text_alignment(Gfx::TextAlignment::CenterLeft); + threshold_label.set_fixed_size(80, 20); + + auto& threshold_slider = threshold_container.add<GUI::ValueSlider>(Orientation::Horizontal, "%"); + threshold_slider.set_range(0, 100); + threshold_slider.set_value(m_threshold); + + threshold_slider.on_change = [&](int value) { + m_threshold = value; + }; + set_primary_slider(&threshold_slider); + + auto& mode_container = m_properties_widget->add<GUI::Widget>(); + mode_container.set_fixed_height(20); + mode_container.set_layout<GUI::HorizontalBoxLayout>(); + + auto& mode_label = mode_container.add<GUI::Label>(); + mode_label.set_text("Mode:"); + mode_label.set_text_alignment(Gfx::TextAlignment::CenterLeft); + mode_label.set_fixed_size(80, 20); + + for (int i = 0; i < (int)Selection::MergeMode::__Count; i++) { + switch ((Selection::MergeMode)i) { + case Selection::MergeMode::Set: + m_merge_mode_names.append("Set"); + break; + case Selection::MergeMode::Add: + m_merge_mode_names.append("Add"); + break; + case Selection::MergeMode::Subtract: + m_merge_mode_names.append("Subtract"); + break; + case Selection::MergeMode::Intersect: + m_merge_mode_names.append("Intersect"); + break; + default: + VERIFY_NOT_REACHED(); + } + } + + auto& mode_combo = mode_container.add<GUI::ComboBox>(); + mode_combo.set_only_allow_values_from_model(true); + mode_combo.set_model(*GUI::ItemListModel<String>::create(m_merge_mode_names)); + mode_combo.set_selected_index((int)m_merge_mode); + mode_combo.on_change = [this](auto&&, GUI::ModelIndex const& index) { + VERIFY(index.row() >= 0); + VERIFY(index.row() < (int)Selection::MergeMode::__Count); + + m_merge_mode = (Selection::MergeMode)index.row(); + }; + + return m_properties_widget.ptr(); +} + +} |