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author | Davipb <daviparca@gmail.com> | 2021-06-20 10:53:41 -0300 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-06-22 11:00:00 +0200 |
commit | 22585e2845c0b9a3ea7799f576239a5478a18050 (patch) | |
tree | 5b22e29baa67a2e040b3695e869bccb19c3e74de /Userland/Applications/PixelPaint/Selection.h | |
parent | d922e35579bd0a51e625fd81aebadc51af3cf7a3 (diff) | |
download | serenity-22585e2845c0b9a3ea7799f576239a5478a18050.zip |
PixelPaint: Expose more complex selection operations
Now that we use RectMask internally to store the selection, we can
expose more powerful APIs to allow for better control over the image
selection.
Diffstat (limited to 'Userland/Applications/PixelPaint/Selection.h')
-rw-r--r-- | Userland/Applications/PixelPaint/Selection.h | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/Userland/Applications/PixelPaint/Selection.h b/Userland/Applications/PixelPaint/Selection.h index f521421f7f..4080b9c09e 100644 --- a/Userland/Applications/PixelPaint/Selection.h +++ b/Userland/Applications/PixelPaint/Selection.h @@ -18,13 +18,28 @@ class ImageEditor; // Coordinates are image-relative. class Selection { public: + enum class MergeMode { + Set, + Add, + Subtract, + Intersect, + __Count, + }; + explicit Selection(ImageEditor&); bool is_empty() const { return m_mask.is_null(); } void clear(); - void set(Gfx::IntRect const& rect) { m_mask = Mask::full(rect); } + void merge(Mask const&, MergeMode); + void merge(Gfx::IntRect const& rect, MergeMode mode) { merge(Mask::full(rect), mode); } Gfx::IntRect bounding_rect() const { return m_mask.bounding_rect(); } + [[nodiscard]] bool is_selected(int x, int y) const { return m_mask.get(x, y) > 0; } + [[nodiscard]] bool is_selected(Gfx::IntPoint const& point) const { return is_selected(point.x(), point.y()); } + + [[nodiscard]] u8 get_selection_alpha(int x, int y) const { return m_mask.get(x, y); } + [[nodiscard]] u8 get_selection_alpha(Gfx::IntPoint const& point) const { return get_selection_alpha(point.x(), point.y()); } + void paint(Gfx::Painter&); void draw_marching_ants(Gfx::Painter&, Gfx::IntRect const&) const; |