diff options
author | Pedro Pereira <pmh.pereira@gmail.com> | 2021-11-05 12:50:54 +0000 |
---|---|---|
committer | Andreas Kling <kling@serenityos.org> | 2021-11-13 12:52:22 +0100 |
commit | 15bc043114f711b07982840e14e15724c06102b8 (patch) | |
tree | c0e524ab9da4503f65b3b32b7674f584521c07ea /Userland/Applications/3DFileViewer | |
parent | ed41f48ea403c05b10c280986534cee8163802b6 (diff) | |
download | serenity-15bc043114f711b07982840e14e15724c06102b8.zip |
3DFileViewer: Clean some code for increased readability on Mesh
This replaces all usages of 'm_triangle_list[i]' with 'triangle' in
order to improve readability of the code.
Diffstat (limited to 'Userland/Applications/3DFileViewer')
-rw-r--r-- | Userland/Applications/3DFileViewer/Mesh.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/Userland/Applications/3DFileViewer/Mesh.cpp b/Userland/Applications/3DFileViewer/Mesh.cpp index d4970281bb..a8722fd7d0 100644 --- a/Userland/Applications/3DFileViewer/Mesh.cpp +++ b/Userland/Applications/3DFileViewer/Mesh.cpp @@ -92,31 +92,31 @@ void Mesh::draw(float uv_scale) glColor4f(color.x(), color.y(), color.z(), color.w()); if (is_textured()) - glTexCoord2f(m_tex_coords.at(m_triangle_list[i].tex_coord_index0).u * uv_scale, (1.0f - m_tex_coords.at(m_triangle_list[i].tex_coord_index0).v) * uv_scale); + glTexCoord2f(m_tex_coords.at(triangle.tex_coord_index0).u * uv_scale, (1.0f - m_tex_coords.at(triangle.tex_coord_index0).v) * uv_scale); // Vertex 1 glVertex3f( - m_vertex_list.at(m_triangle_list[i].a).x, - m_vertex_list.at(m_triangle_list[i].a).y, - m_vertex_list.at(m_triangle_list[i].a).z); + m_vertex_list.at(triangle.a).x, + m_vertex_list.at(triangle.a).y, + m_vertex_list.at(triangle.a).z); if (is_textured()) - glTexCoord2f(m_tex_coords.at(m_triangle_list[i].tex_coord_index1).u * uv_scale, (1.0f - m_tex_coords.at(m_triangle_list[i].tex_coord_index1).v) * uv_scale); + glTexCoord2f(m_tex_coords.at(triangle.tex_coord_index1).u * uv_scale, (1.0f - m_tex_coords.at(triangle.tex_coord_index1).v) * uv_scale); // Vertex 2 glVertex3f( - m_vertex_list.at(m_triangle_list[i].b).x, - m_vertex_list.at(m_triangle_list[i].b).y, - m_vertex_list.at(m_triangle_list[i].b).z); + m_vertex_list.at(triangle.b).x, + m_vertex_list.at(triangle.b).y, + m_vertex_list.at(triangle.b).z); if (is_textured()) - glTexCoord2f(m_tex_coords.at(m_triangle_list[i].tex_coord_index2).u * uv_scale, (1.0f - m_tex_coords.at(m_triangle_list[i].tex_coord_index2).v) * uv_scale); + glTexCoord2f(m_tex_coords.at(triangle.tex_coord_index2).u * uv_scale, (1.0f - m_tex_coords.at(triangle.tex_coord_index2).v) * uv_scale); // Vertex 3 glVertex3f( - m_vertex_list.at(m_triangle_list[i].c).x, - m_vertex_list.at(m_triangle_list[i].c).y, - m_vertex_list.at(m_triangle_list[i].c).z); + m_vertex_list.at(triangle.c).x, + m_vertex_list.at(triangle.c).y, + m_vertex_list.at(triangle.c).z); glEnd(); } |