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authorJesse Buhagiar <jooster669@gmail.com>2021-05-23 23:33:33 +1000
committerAli Mohammad Pur <Ali.mpfard@gmail.com>2021-05-26 16:36:53 +0430
commit3287709df92698f87d319e9c31a3512e0eeac0c5 (patch)
tree16578d90d605a503eb2cde03a32d5a87fb32aea3 /Toolchain
parente21ba0cd122b9b61c8d2caef3eb13ed9a478682f (diff)
downloadserenity-3287709df92698f87d319e9c31a3512e0eeac0c5.zip
LibGL: Add texture sampling to SW Rasterizer
The software rasterizer now samples a texture passed to us from the GL context. This is currently a bit of a hack, as we should be scanning from a list of texture units and checking if they are enabled. For now, this at least gives some visual confirmation that texturing is working as it should
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