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author | Jesse Buhagiar <jooster669@gmail.com> | 2021-05-23 23:33:33 +1000 |
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committer | Ali Mohammad Pur <Ali.mpfard@gmail.com> | 2021-05-26 16:36:53 +0430 |
commit | 3287709df92698f87d319e9c31a3512e0eeac0c5 (patch) | |
tree | 16578d90d605a503eb2cde03a32d5a87fb32aea3 /Toolchain | |
parent | e21ba0cd122b9b61c8d2caef3eb13ed9a478682f (diff) | |
download | serenity-3287709df92698f87d319e9c31a3512e0eeac0c5.zip |
LibGL: Add texture sampling to SW Rasterizer
The software rasterizer now samples a texture passed to us from the
GL context. This is currently a bit of a hack, as we should be
scanning from a list of texture units and checking if they are
enabled. For now, this at least gives some visual confirmation
that texturing is working as it should
Diffstat (limited to 'Toolchain')
0 files changed, 0 insertions, 0 deletions