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author | Linus Groh <mail@linusgroh.de> | 2022-08-27 00:54:55 +0100 |
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committer | Linus Groh <mail@linusgroh.de> | 2022-08-27 11:29:10 +0100 |
commit | 50428ea8d21045bbc3c5584a16496cff4a38fdc5 (patch) | |
tree | f56dee290ed47d0d796d51cdcb41e02c22ae40a6 /Tests | |
parent | 84c4b66721c893775938e40808486e1ce506732e (diff) | |
download | serenity-50428ea8d21045bbc3c5584a16496cff4a38fdc5.zip |
LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
Diffstat (limited to 'Tests')
-rw-r--r-- | Tests/LibWasm/test-wasm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Tests/LibWasm/test-wasm.cpp b/Tests/LibWasm/test-wasm.cpp index 936f01a406..5bb87724d8 100644 --- a/Tests/LibWasm/test-wasm.cpp +++ b/Tests/LibWasm/test-wasm.cpp @@ -50,7 +50,7 @@ public: static JS::ThrowCompletionOr<WebAssemblyModule*> create(JS::Realm& realm, Wasm::Module module, HashMap<Wasm::Linker::Name, Wasm::ExternValue> const& imports) { auto& vm = realm.vm(); - auto* instance = realm.heap().allocate<WebAssemblyModule>(realm, *realm.global_object().object_prototype()); + auto* instance = realm.heap().allocate<WebAssemblyModule>(realm, *realm.intrinsics().object_prototype()); instance->m_module = move(module); Wasm::Linker linker(*instance->m_module); linker.link(imports); |