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authorLinus Groh <mail@linusgroh.de>2022-08-27 00:54:55 +0100
committerLinus Groh <mail@linusgroh.de>2022-08-27 11:29:10 +0100
commit50428ea8d21045bbc3c5584a16496cff4a38fdc5 (patch)
treef56dee290ed47d0d796d51cdcb41e02c22ae40a6 /Tests
parent84c4b66721c893775938e40808486e1ce506732e (diff)
downloadserenity-50428ea8d21045bbc3c5584a16496cff4a38fdc5.zip
LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
Diffstat (limited to 'Tests')
-rw-r--r--Tests/LibWasm/test-wasm.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Tests/LibWasm/test-wasm.cpp b/Tests/LibWasm/test-wasm.cpp
index 936f01a406..5bb87724d8 100644
--- a/Tests/LibWasm/test-wasm.cpp
+++ b/Tests/LibWasm/test-wasm.cpp
@@ -50,7 +50,7 @@ public:
static JS::ThrowCompletionOr<WebAssemblyModule*> create(JS::Realm& realm, Wasm::Module module, HashMap<Wasm::Linker::Name, Wasm::ExternValue> const& imports)
{
auto& vm = realm.vm();
- auto* instance = realm.heap().allocate<WebAssemblyModule>(realm, *realm.global_object().object_prototype());
+ auto* instance = realm.heap().allocate<WebAssemblyModule>(realm, *realm.intrinsics().object_prototype());
instance->m_module = move(module);
Wasm::Linker linker(*instance->m_module);
linker.link(imports);