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authorJulian Offenhäuser <metalvoidzz@gmail.com>2020-12-05 02:26:21 +0100
committerAndreas Kling <kling@serenityos.org>2020-12-06 00:19:04 +0100
commit503aebaefc7fbda98c3411b927f3c2bea56170aa (patch)
tree7195e2288806c7d7995cffa8a6fa82e1578a88b2 /Services/WindowServer/Window.cpp
parent4ec77ba929ed13ed639b803aebb9aa61b1353443 (diff)
downloadserenity-503aebaefc7fbda98c3411b927f3c2bea56170aa.zip
WindowServer: Allow for more flexible tiling
The desktop can now be split up into halves (both vertical and horizontal) and quarters by dragging a window into the corresponding edge or corner. This makes tiling behave more like you would expect from similiar window managers.
Diffstat (limited to 'Services/WindowServer/Window.cpp')
-rw-r--r--Services/WindowServer/Window.cpp42
1 files changed, 38 insertions, 4 deletions
diff --git a/Services/WindowServer/Window.cpp b/Services/WindowServer/Window.cpp
index 6c1c5275f3..d1c007dc6a 100644
--- a/Services/WindowServer/Window.cpp
+++ b/Services/WindowServer/Window.cpp
@@ -598,19 +598,53 @@ void Window::set_fullscreen(bool fullscreen)
Gfx::IntRect Window::tiled_rect(WindowTileType tiled) const
{
int frame_width = (m_frame.rect().width() - m_rect.width()) / 2;
+ int title_bar_height = m_frame.title_bar_rect().height();
+ int menu_height = WindowManager::the().maximized_window_rect(*this).y();
+ int max_height = WindowManager::the().maximized_window_rect(*this).height();
+
switch (tiled) {
case WindowTileType::None:
return m_untiled_rect;
case WindowTileType::Left:
return Gfx::IntRect(0,
- WindowManager::the().maximized_window_rect(*this).y(),
+ menu_height,
Screen::the().width() / 2 - frame_width,
- WindowManager::the().maximized_window_rect(*this).height());
+ max_height);
case WindowTileType::Right:
return Gfx::IntRect(Screen::the().width() / 2 + frame_width,
- WindowManager::the().maximized_window_rect(*this).y(),
+ menu_height,
+ Screen::the().width() / 2 - frame_width,
+ max_height);
+ case WindowTileType::Top:
+ return Gfx::IntRect(0,
+ menu_height,
+ Screen::the().width() - frame_width,
+ (max_height - title_bar_height) / 2 - frame_width);
+ case WindowTileType::Bottom:
+ return Gfx::IntRect(0,
+ menu_height + (title_bar_height + max_height) / 2 + frame_width,
+ Screen::the().width() - frame_width,
+ (max_height - title_bar_height) / 2 - frame_width);
+ case WindowTileType::TopLeft:
+ return Gfx::IntRect(0,
+ menu_height,
+ Screen::the().width() / 2 - frame_width,
+ (max_height - title_bar_height) / 2 - frame_width);
+ case WindowTileType::TopRight:
+ return Gfx::IntRect(Screen::the().width() / 2 + frame_width,
+ menu_height,
+ Screen::the().width() / 2 - frame_width,
+ (max_height - title_bar_height) / 2 - frame_width);
+ case WindowTileType::BottomLeft:
+ return Gfx::IntRect(0,
+ menu_height + (title_bar_height + max_height) / 2 + frame_width,
+ Screen::the().width() / 2 - frame_width,
+ (max_height - title_bar_height) / 2);
+ case WindowTileType::BottomRight:
+ return Gfx::IntRect(Screen::the().width() / 2 + frame_width,
+ menu_height + (title_bar_height + max_height) / 2 + frame_width,
Screen::the().width() / 2 - frame_width,
- WindowManager::the().maximized_window_rect(*this).height());
+ (max_height - title_bar_height) / 2);
default:
ASSERT_NOT_REACHED();
}