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authorShannon Booth <shannon.ml.booth@gmail.com>2020-01-12 15:52:54 +1300
committerAndreas Kling <awesomekling@gmail.com>2020-01-12 09:52:40 +0100
commit4f6b9b64c394a51b40d1254b41dbba66c0000525 (patch)
tree3397b45d44db83066fc7653b1d1c91c41a22f69d /Servers
parent0d2bfc4ea08eee7921889cf2016a1a381318b22b (diff)
downloadserenity-4f6b9b64c394a51b40d1254b41dbba66c0000525.zip
WindowServer: Fix incorrect current menu when switching to new item
We were forgetting to update the current menu when switching to a new item. We also rename the function from implying that only a redraw is happening, as is actually not the case. It is now more correctly named: update_for_new_hovered_item()
Diffstat (limited to 'Servers')
-rw-r--r--Servers/WindowServer/WSMenu.cpp14
-rw-r--r--Servers/WindowServer/WSMenu.h2
2 files changed, 9 insertions, 7 deletions
diff --git a/Servers/WindowServer/WSMenu.cpp b/Servers/WindowServer/WSMenu.cpp
index 3851342068..a7ea75178f 100644
--- a/Servers/WindowServer/WSMenu.cpp
+++ b/Servers/WindowServer/WSMenu.cpp
@@ -207,7 +207,7 @@ void WSMenu::draw()
}
}
-void WSMenu::redraw_for_new_hovered_item()
+void WSMenu::update_for_new_hovered_item()
{
if (m_hovered_item && m_hovered_item->is_submenu()) {
ASSERT(m_hovered_item == &m_items.at(m_current_index));
@@ -215,6 +215,8 @@ void WSMenu::redraw_for_new_hovered_item()
m_hovered_item->submenu()->popup(m_hovered_item->rect().top_right().translated(menu_window()->rect().location()), true);
} else {
WSMenuManager::the().close_everyone_not_in_lineage(*this);
+ WSMenuManager::the().set_current_menu(this);
+ menu_window()->set_visible(true);
}
redraw();
}
@@ -239,7 +241,7 @@ void WSMenu::decend_into_submenu_at_hovered_item()
ASSERT(submenu->m_current_index == 0);
submenu->m_hovered_item = &submenu->m_items.at(0);
ASSERT(submenu->m_hovered_item->type() != WSMenuItem::Separator);
- submenu->redraw_for_new_hovered_item();
+ submenu->update_for_new_hovered_item();
m_in_submenu = true;
}
@@ -259,7 +261,7 @@ void WSMenu::event(CEvent& event)
}
m_in_submenu = false;
- redraw_for_new_hovered_item();
+ update_for_new_hovered_item();
return;
}
@@ -280,7 +282,7 @@ void WSMenu::event(CEvent& event)
// Default to the first item on key press if one has not been selected yet
if (!m_hovered_item) {
m_hovered_item = &m_items.at(0);
- redraw_for_new_hovered_item();
+ update_for_new_hovered_item();
return;
}
@@ -309,7 +311,7 @@ void WSMenu::event(CEvent& event)
m_hovered_item = &m_items.at(m_current_index);
} while (m_hovered_item->type() == WSMenuItem::Separator);
- redraw_for_new_hovered_item();
+ update_for_new_hovered_item();
return;
}
@@ -323,7 +325,7 @@ void WSMenu::event(CEvent& event)
m_hovered_item = &m_items.at(m_current_index);
} while (m_hovered_item->type() == WSMenuItem::Separator);
- redraw_for_new_hovered_item();
+ update_for_new_hovered_item();
return;
}
diff --git a/Servers/WindowServer/WSMenu.h b/Servers/WindowServer/WSMenu.h
index 6201871cbd..2bb34bae90 100644
--- a/Servers/WindowServer/WSMenu.h
+++ b/Servers/WindowServer/WSMenu.h
@@ -93,7 +93,7 @@ private:
int padding_between_text_and_shortcut() const { return 50; }
void did_activate(WSMenuItem&);
void open_hovered_item();
- void redraw_for_new_hovered_item();
+ void update_for_new_hovered_item();
void decend_into_submenu_at_hovered_item();
WSClientConnection* m_client { nullptr };