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authorTim Schumacher <timschumi@gmx.de>2022-10-02 01:39:59 +0200
committerLinus Groh <mail@linusgroh.de>2022-10-02 00:59:39 +0100
commitb288cd6976c9e7d48114ad73531a9e2b973a183c (patch)
treee000912f5d1f1b64d0cd8475ad4b3c42ed7b631d /Ports
parente68309144b28759874f9fe615d2c0094c1791841 (diff)
downloadserenity-b288cd6976c9e7d48114ad73531a9e2b973a183c.zip
Ports/sdl12-compat: Update to version 1.2.56
Diffstat (limited to 'Ports')
-rw-r--r--Ports/AvailablePorts.md2
-rwxr-xr-xPorts/sdl12-compat/package.sh18
-rw-r--r--Ports/sdl12-compat/patches/0001-Disable-forced-fullscreen-on-logical-scaling.patch16
3 files changed, 20 insertions, 16 deletions
diff --git a/Ports/AvailablePorts.md b/Ports/AvailablePorts.md
index 9ce009717a..0a11a1dac7 100644
--- a/Ports/AvailablePorts.md
+++ b/Ports/AvailablePorts.md
@@ -212,7 +212,7 @@ This list is also available at [ports.serenityos.net](https://ports.serenityos.n
| [`ruby`](ruby/) | Ruby | 3.0.4 | https://www.ruby-lang.org/ |
| [`sam`](sam/) | Software Automatic Mouth (SAM) | c86ea39 | https://github.com/vidarh/SAM |
| [`scummvm`](scummvm/) | ScummVM | 2.6.0 | https://www.scummvm.org/ |
-| [`sdl12-compat`](sdl12-compat/) | SDL2 compatibility layer for SDL 1.2 games | 1.2.52 | https://github.com/libsdl-org/sdl12-compat/ |
+| [`sdl12-compat`](sdl12-compat/) | SDL2 compatibility layer for SDL 1.2 games | 1.2.56 | https://github.com/libsdl-org/sdl12-compat/ |
| [`SDL2`](SDL2/) | Simple DirectMedia Layer (SDL2) | 2.24.0 | https://github.com/libsdl-org/SDL |
| [`SDL2-GNUBoy`](SDL2-GNUBoy/) | SDL2 GNUBoy | 1.2.1 | https://github.com/AlexOberhofer/SDL2-GNUBoy |
| [`SDL2_gfx`](SDL2_gfx/) | SDL2\_gfx (Graphics primitives add-on for SDL2) | 1.0.4 | https://sourceforge.net/projects/sdl2gfx/ |
diff --git a/Ports/sdl12-compat/package.sh b/Ports/sdl12-compat/package.sh
index 5976d865ff..232dfc3a05 100755
--- a/Ports/sdl12-compat/package.sh
+++ b/Ports/sdl12-compat/package.sh
@@ -1,12 +1,16 @@
#!/usr/bin/env -S bash ../.port_include.sh
-port=sdl12-compat
-version=1.2.52
+port='sdl12-compat'
+version='1.2.56'
workdir=sdl12-compat-release-${version}
-useconfigure=true
-files="https://github.com/libsdl-org/sdl12-compat/archive/refs/tags/release-${version}.tar.gz ${port}-${version}.tar.gz 5bd7942703575554670a8767ae030f7921a0ac3c5e2fd173a537b7c7a8599014"
-auth_type=sha256
-
-configopts=("-DCMAKE_TOOLCHAIN_FILE=${SERENITY_BUILD_DIR}/CMakeToolchain.txt" "-DCMAKE_BUILD_TYPE=Release" "-DCMAKE_INSTALL_PREFIX=${SERENITY_INSTALL_ROOT}/usr/local/" "-B./build")
+useconfigure='true'
+files="https://github.com/libsdl-org/sdl12-compat/archive/refs/tags/release-${version}.tar.gz ${port}-${version}.tar.gz f62f3e15f95aade366ee6c03f291e8825c4689390a6be681535259a877259c58"
+auth_type='sha256'
+configopts=(
+ "-DCMAKE_TOOLCHAIN_FILE=${SERENITY_BUILD_DIR}/CMakeToolchain.txt"
+ "-DCMAKE_BUILD_TYPE=Release"
+ "-DCMAKE_INSTALL_PREFIX=${SERENITY_INSTALL_ROOT}/usr/local/"
+ "-B./build"
+)
depends=("SDL2")
configure() {
diff --git a/Ports/sdl12-compat/patches/0001-Disable-forced-fullscreen-on-logical-scaling.patch b/Ports/sdl12-compat/patches/0001-Disable-forced-fullscreen-on-logical-scaling.patch
index bc7e64f0c4..0bf5173502 100644
--- a/Ports/sdl12-compat/patches/0001-Disable-forced-fullscreen-on-logical-scaling.patch
+++ b/Ports/sdl12-compat/patches/0001-Disable-forced-fullscreen-on-logical-scaling.patch
@@ -12,15 +12,15 @@ but disabling fullscreen at this point fixes the flickering.
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/SDL12_compat.c b/src/SDL12_compat.c
-index b3a411e..4d8001d 100644
+index 2dddc16937882f66c315f099f506704851b32d8e..57ace97794e7507d228f1dd076202d3aa22810c6 100644
--- a/src/SDL12_compat.c
+++ b/src/SDL12_compat.c
-@@ -5184,7 +5184,7 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags12)
- fullscreen_flags20 &= ~SDL_WINDOW_FULLSCREEN_DESKTOP;
- SDL20_SetWindowFullscreen(VideoWindow20, fullscreen_flags20);
- SDL20_SetWindowSize(VideoWindow20, width, height);
-- fullscreen_flags20 |= SDL_WINDOW_FULLSCREEN;
-+ /* fullscreen_flags20 |= SDL_WINDOW_FULLSCREEN; */
+@@ -5894,7 +5894,7 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags12)
SDL20_SetWindowFullscreen(VideoWindow20, fullscreen_flags20);
+ SDL20_SetWindowSize(VideoWindow20, width, height); /* not scaled_width, scaled_height */
+ if (was_fullscreen) {
+- fullscreen_flags20 |= SDL_WINDOW_FULLSCREEN;
++ /* fullscreen_flags20 |= SDL_WINDOW_FULLSCREEN; */
+ SDL20_SetWindowFullscreen(VideoWindow20, fullscreen_flags20);
+ }
}
- }