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authorStephan Unverwerth <s.unverwerth@gmx.de>2021-04-24 01:57:01 +0200
committerAndreas Kling <kling@serenityos.org>2021-05-08 10:13:22 +0200
commit5ff248649bc171fe360e7c188aaab62c21f89639 (patch)
treece16d9729a065e484cfb718cb943510dfbd4b6ea /Ports/indent
parente6c060049945ca34b7a46917a6674486deebf56e (diff)
downloadserenity-5ff248649bc171fe360e7c188aaab62c21f89639.zip
LibGL: Add software rasterizer
This is based mostly on Fabian "ryg" Giesen's 2011 blog series "A trip through the Graphics Pipeline" and Scratchapixel's "Rasterization: a Practical Implementation". The rasterizer processes triangles in grid aligned 16x16 pixel blocks, calculates barycentric coordinates and edge derivatives and interpolates bilinearly across each block. This will theoretically allow for better utilization of modern processor features such as SMT and SIMD, as opposed to a classic scanline based triangle rasterizer. This serves as a starting point to get something on the screen. In the future we might look into properly pipelining the main loop to make the rasterizer more flexible, enabling us to enable/disable certain features at the block rather than the pixel level.
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