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author | Andrew Kaster <akaster@serenityos.org> | 2021-08-19 22:33:06 -0600 |
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committer | Ali Mohammad Pur <Ali.mpfard@gmail.com> | 2021-09-15 19:04:52 +0430 |
commit | 9dff6acc556c9e7e2eb5ae4ddc5f3310d8e9eb94 (patch) | |
tree | 60f77eb3b6e5f7c6c3aaa010d491212c1c1932d2 /Ports/Super-Mario | |
parent | b9e3647e668823aaedd3c6a63f6d0498b4544efd (diff) | |
download | serenity-9dff6acc556c9e7e2eb5ae4ddc5f3310d8e9eb94.zip |
Ports: Use new CMakeToolchain.txt located in the build directory
Now that we're generating the CMake toolchain file in the build
directory, we need to redirect the ports that use CMake to the new
location. Looking into this showed that there's still a bunch of work to
do in general to make the ports agnostic to which toolchain they're
using, there's a lot of hard-coded ${ARCH}-pc-serenity-gcc assumptions
still here.
Diffstat (limited to 'Ports/Super-Mario')
-rwxr-xr-x | Ports/Super-Mario/package.sh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ports/Super-Mario/package.sh b/Ports/Super-Mario/package.sh index a7b2b899b0..9e881434d1 100755 --- a/Ports/Super-Mario/package.sh +++ b/Ports/Super-Mario/package.sh @@ -4,7 +4,7 @@ useconfigure=true version=git depends="SDL2 SDL2_mixer SDL2_image" workdir=Super-Mario-Clone-Cpp-master -configopts="-DCMAKE_TOOLCHAIN_FILE=$SERENITY_SOURCE_DIR/Toolchain/CMake/CMakeToolchain.txt" +configopts="-DCMAKE_TOOLCHAIN_FILE=${SERENITY_BUILD_DIR}/CMakeToolchain.txt" files="https://github.com/Bennyhwanggggg/Super-Mario-Clone-Cpp/archive/refs/heads/master.zip master.zip fcacc15d3b5afccb3227f982d3e05f2cfeb198f0fffd008fdcda005cb7f87f91" auth_type=sha256 launcher_name="Super Mario" |