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author | Ali Mohammad Pur <ali.mpfard@gmail.com> | 2022-05-16 19:21:27 +0430 |
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committer | Ali Mohammad Pur <Ali.mpfard@gmail.com> | 2022-05-19 20:17:10 +0430 |
commit | e24b55db8c4cc17f591301c3b20a8733fad2ea2d (patch) | |
tree | 2a9cb1e699047691a4cd4a8884fd7743ccef280b /Ports/SDLPoP/patches/0001-Disable-some-extra-features.patch | |
parent | 98260975c0125e6c7595d684f37aba522080ee8b (diff) | |
download | serenity-e24b55db8c4cc17f591301c3b20a8733fad2ea2d.zip |
Ports: Update SDLPoP's patches to use git patches
Diffstat (limited to 'Ports/SDLPoP/patches/0001-Disable-some-extra-features.patch')
-rw-r--r-- | Ports/SDLPoP/patches/0001-Disable-some-extra-features.patch | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/Ports/SDLPoP/patches/0001-Disable-some-extra-features.patch b/Ports/SDLPoP/patches/0001-Disable-some-extra-features.patch new file mode 100644 index 0000000000..06b3a11d2f --- /dev/null +++ b/Ports/SDLPoP/patches/0001-Disable-some-extra-features.patch @@ -0,0 +1,100 @@ +From 79a5522062cf03b1f7dc878799c66389e689b1d5 Mon Sep 17 00:00:00 2001 +From: Manuel Palenzuela <manuelpalenzuelamerino@gmail.com> +Date: Sat, 3 Apr 2021 17:53:44 +0200 +Subject: [PATCH 1/4] Disable some extra features + +This just disables some extra features the game has such as screenshots, hardware acceleration, etc. +--- + src/config.h | 24 ++++++++++++------------ + 1 file changed, 12 insertions(+), 12 deletions(-) + +diff --git a/src/config.h b/src/config.h +index 698e7ed..0a935ee 100644 +--- a/src/config.h ++++ b/src/config.h +@@ -35,7 +35,7 @@ The authors of this program may be contacted at https://forum.princed.org + + // Enable or disable the SDL hardware accelerated renderer backend + // Uses a software backend otherwise +-#define USE_HW_ACCELERATION ++//#define USE_HW_ACCELERATION + + // Enable or disable fading. + // Fading used to be very buggy, but now it works correctly. +@@ -58,23 +58,23 @@ The authors of this program may be contacted at https://forum.princed.org + //#define USE_COMPAT_TIMER + + // Enable quicksave/load feature. +-#define USE_QUICKSAVE ++//#define USE_QUICKSAVE + + // Try to let time keep running out when quickloading. (similar to Ctrl+A) + // Technically, the 'remaining time' is still restored, but with a penalty for elapsed time (up to 1 minute). + // The one minute penalty will also be applied when quickloading from e.g. the title screen. +-#define USE_QUICKLOAD_PENALTY ++//#define USE_QUICKLOAD_PENALTY + + #ifdef USE_QUICKSAVE // Replay relies on quicksave, because the replay file begins with a quicksave of the initial state. + + // Enable recording/replay feature. +-#define USE_REPLAY ++//#define USE_REPLAY + + #endif + + // Adds a way to crouch immediately after climbing up: press down and forward simultaneously. + // In the original game, this could not be done (pressing down always causes the kid to climb down). +-#define ALLOW_CROUCH_AFTER_CLIMBING ++//#define ALLOW_CROUCH_AFTER_CLIMBING + + // Time runs out while the level ending music plays; however, the music can be skipped by disabling sound. + // This option stops time while the ending music is playing (so there is no need to disable sound). +@@ -90,12 +90,12 @@ The authors of this program may be contacted at https://forum.princed.org + #define USE_FAKE_TILES + + // Allow guard hitpoints not resetting to their default (maximum) value when re-entering the room +-#define REMEMBER_GUARD_HP ++//#define REMEMBER_GUARD_HP + + // Enable completely disabling the time limit. To use this feature, set the starting time to -1. + // This also disables the in-game messages that report how much time is left every minute. + // The elasped time is still kept track of, so that the shortest times will appear in the Hall of Fame. +-#define ALLOW_INFINITE_TIME ++//#define ALLOW_INFINITE_TIME + + + // Bugfixes: +@@ -277,11 +277,11 @@ The authors of this program may be contacted at https://forum.princed.org + #define USE_LIGHTING + + // Enable screenshot features. +-#define USE_SCREENSHOT ++//#define USE_SCREENSHOT + + // Automatically switch to keyboard or joystick/gamepad mode if there is input from that device. + // Useful if SDL detected a gamepad but there is none. +-#define USE_AUTO_INPUT_MODE ++//#define USE_AUTO_INPUT_MODE + + #ifdef USE_TEXT // The menu won't work without text. + +@@ -291,13 +291,13 @@ The authors of this program may be contacted at https://forum.princed.org + #endif + + // Enable colored torches. A torch can be colored by changing its modifier in a level editor. +-#define USE_COLORED_TORCHES ++//#define USE_COLORED_TORCHES + + // Enable fast forwarding with the backtick key. +-#define USE_FAST_FORWARD ++//#define USE_FAST_FORWARD + + // Set how much should the fast forwarding speed up the game. +-#define FAST_FORWARD_RATIO 10 ++//#define FAST_FORWARD_RATIO 10 + + // Speed up the sound during fast forward using resampling. + // If disabled, the sound is sped up by clipping out parts from it. +-- +2.36.1 + |