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author | Liav A <liavalb@gmail.com> | 2021-05-22 09:51:55 +0300 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-05-27 22:39:13 +0200 |
commit | c1a4dfeffbd8a2fcf10cfed014692f7cdaf37f50 (patch) | |
tree | e1a7427d3740e68d90a813f377b3de463422895f /Meta/CMake | |
parent | b8fd845885046d0333b6638b1b66d0eb3ad283a8 (diff) | |
download | serenity-c1a4dfeffbd8a2fcf10cfed014692f7cdaf37f50.zip |
Kernel/Graphics: Remove unnecessary derived FramebufferDevice classes
It seems like overly-specific classes were written for no good reason.
Instead of making each adapter to have its own unique FramebufferDevice
class, let's generalize everything to keep implementation more
consistent.
Diffstat (limited to 'Meta/CMake')
-rw-r--r-- | Meta/CMake/all_the_debug_macros.cmake | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Meta/CMake/all_the_debug_macros.cmake b/Meta/CMake/all_the_debug_macros.cmake index dc377d61f5..0377c69045 100644 --- a/Meta/CMake/all_the_debug_macros.cmake +++ b/Meta/CMake/all_the_debug_macros.cmake @@ -13,6 +13,7 @@ set(PAGE_FAULT_DEBUG ON) set(CONTEXT_SWITCH_DEBUG ON) set(SMP_DEBUG ON) set(BXVGA_DEBUG ON) +set(FRAMEBUFFER_DEVICE_DEBUG ON) set(PS2MOUSE_DEBUG ON) set(MOUSE_DEBUG ON) set(VMWARE_BACKDOOR_DEBUG ON) |