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author | Andreas Kling <kling@serenityos.org> | 2020-06-20 13:55:34 +0200 |
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committer | Andreas Kling <kling@serenityos.org> | 2020-06-20 15:45:07 +0200 |
commit | e4add199153bd32a7a4ccbe32751c799aaacaea9 (patch) | |
tree | 5d326c1635f94eadf6d53861be17186a21865085 /Libraries/LibJS/Runtime/SymbolConstructor.h | |
parent | 4aa98052caa728da0de4c3960d312d8cf92f1be7 (diff) | |
download | serenity-e4add199153bd32a7a4ccbe32751c799aaacaea9.zip |
LibJS: Pass GlobalObject& to native functions and property accessors
More work towards supporting multiple global objects. Native C++ code
now get a GlobalObject& and don't have to ask the Interpreter for it.
I've added macros for declaring and defining native callbacks since
this was pretty tedious and this makes it easier next time we want to
change any of these signatures.
Diffstat (limited to 'Libraries/LibJS/Runtime/SymbolConstructor.h')
-rw-r--r-- | Libraries/LibJS/Runtime/SymbolConstructor.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Libraries/LibJS/Runtime/SymbolConstructor.h b/Libraries/LibJS/Runtime/SymbolConstructor.h index ced41de12e..5c7ee56aef 100644 --- a/Libraries/LibJS/Runtime/SymbolConstructor.h +++ b/Libraries/LibJS/Runtime/SymbolConstructor.h @@ -42,8 +42,8 @@ private: virtual bool has_constructor() const override { return true; } virtual const char* class_name() const override { return "SymbolConstructor"; } - static Value for_(Interpreter&); - static Value key_for(Interpreter&); + JS_DECLARE_NATIVE_FUNCTION(for_); + JS_DECLARE_NATIVE_FUNCTION(key_for); }; } |