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author | Andreas Kling <kling@serenityos.org> | 2020-06-20 15:40:48 +0200 |
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committer | Andreas Kling <kling@serenityos.org> | 2020-06-20 15:46:30 +0200 |
commit | 64513f3c23f880b87d26e669b777b4796b065796 (patch) | |
tree | 1881da32047261c985bc016ddd231d0141587fad /Libraries/LibJS/Runtime/SymbolConstructor.h | |
parent | e4add199153bd32a7a4ccbe32751c799aaacaea9 (diff) | |
download | serenity-64513f3c23f880b87d26e669b777b4796b065796.zip |
LibJS: Move native objects towards two-pass construction
To make sure that everything is set up correctly in objects before we
start adding properties to them, we split cell allocation into 3 steps:
1. Allocate a cell of appropriate size from the Heap
2. Call the C++ constructor on the cell
3. Call initialize() on the constructed object
The job of initialize() is to define all the initial properties.
Doing it in a second pass guarantees that the Object has a valid Shape
and can find its own GlobalObject.
Diffstat (limited to 'Libraries/LibJS/Runtime/SymbolConstructor.h')
-rw-r--r-- | Libraries/LibJS/Runtime/SymbolConstructor.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Libraries/LibJS/Runtime/SymbolConstructor.h b/Libraries/LibJS/Runtime/SymbolConstructor.h index 5c7ee56aef..c5e39774b6 100644 --- a/Libraries/LibJS/Runtime/SymbolConstructor.h +++ b/Libraries/LibJS/Runtime/SymbolConstructor.h @@ -32,7 +32,8 @@ namespace JS { class SymbolConstructor final : public NativeFunction { public: - SymbolConstructor(); + explicit SymbolConstructor(GlobalObject&); + virtual void initialize(Interpreter&, GlobalObject&) override; virtual ~SymbolConstructor() override; virtual Value call(Interpreter&) override; |