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authorAndreas Kling <kling@serenityos.org>2020-06-20 15:40:48 +0200
committerAndreas Kling <kling@serenityos.org>2020-06-20 15:46:30 +0200
commit64513f3c23f880b87d26e669b777b4796b065796 (patch)
tree1881da32047261c985bc016ddd231d0141587fad /Libraries/LibJS/Runtime/SymbolConstructor.h
parente4add199153bd32a7a4ccbe32751c799aaacaea9 (diff)
downloadserenity-64513f3c23f880b87d26e669b777b4796b065796.zip
LibJS: Move native objects towards two-pass construction
To make sure that everything is set up correctly in objects before we start adding properties to them, we split cell allocation into 3 steps: 1. Allocate a cell of appropriate size from the Heap 2. Call the C++ constructor on the cell 3. Call initialize() on the constructed object The job of initialize() is to define all the initial properties. Doing it in a second pass guarantees that the Object has a valid Shape and can find its own GlobalObject.
Diffstat (limited to 'Libraries/LibJS/Runtime/SymbolConstructor.h')
-rw-r--r--Libraries/LibJS/Runtime/SymbolConstructor.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/Libraries/LibJS/Runtime/SymbolConstructor.h b/Libraries/LibJS/Runtime/SymbolConstructor.h
index 5c7ee56aef..c5e39774b6 100644
--- a/Libraries/LibJS/Runtime/SymbolConstructor.h
+++ b/Libraries/LibJS/Runtime/SymbolConstructor.h
@@ -32,7 +32,8 @@ namespace JS {
class SymbolConstructor final : public NativeFunction {
public:
- SymbolConstructor();
+ explicit SymbolConstructor(GlobalObject&);
+ virtual void initialize(Interpreter&, GlobalObject&) override;
virtual ~SymbolConstructor() override;
virtual Value call(Interpreter&) override;