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authorAndreas Kling <kling@serenityos.org>2020-06-20 15:40:48 +0200
committerAndreas Kling <kling@serenityos.org>2020-06-20 15:46:30 +0200
commit64513f3c23f880b87d26e669b777b4796b065796 (patch)
tree1881da32047261c985bc016ddd231d0141587fad /Libraries/LibJS/Runtime/Object.cpp
parente4add199153bd32a7a4ccbe32751c799aaacaea9 (diff)
downloadserenity-64513f3c23f880b87d26e669b777b4796b065796.zip
LibJS: Move native objects towards two-pass construction
To make sure that everything is set up correctly in objects before we start adding properties to them, we split cell allocation into 3 steps: 1. Allocate a cell of appropriate size from the Heap 2. Call the C++ constructor on the cell 3. Call initialize() on the constructed object The job of initialize() is to define all the initial properties. Doing it in a second pass guarantees that the Object has a valid Shape and can find its own GlobalObject.
Diffstat (limited to 'Libraries/LibJS/Runtime/Object.cpp')
-rw-r--r--Libraries/LibJS/Runtime/Object.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/Libraries/LibJS/Runtime/Object.cpp b/Libraries/LibJS/Runtime/Object.cpp
index 0f36ed527c..544de42add 100644
--- a/Libraries/LibJS/Runtime/Object.cpp
+++ b/Libraries/LibJS/Runtime/Object.cpp
@@ -82,7 +82,7 @@ PropertyDescriptor PropertyDescriptor::from_dictionary(Interpreter& interpreter,
Object* Object::create_empty(Interpreter&, GlobalObject& global_object)
{
- return global_object.heap().allocate<Object>(global_object.object_prototype());
+ return global_object.heap().allocate<Object>(global_object, global_object.object_prototype());
}
Object::Object(Object* prototype)
@@ -92,10 +92,14 @@ Object::Object(Object* prototype)
set_prototype(prototype);
} else {
// This is the global object
- m_shape = interpreter().heap().allocate<Shape>(static_cast<GlobalObject&>(*this));
+ m_shape = interpreter().heap().allocate<Shape>(static_cast<GlobalObject&>(*this), static_cast<GlobalObject&>(*this));
}
}
+void Object::initialize(Interpreter&, GlobalObject&)
+{
+}
+
Object::~Object()
{
}
@@ -694,7 +698,7 @@ bool Object::define_native_function(const FlyString& property_name, AK::Function
bool Object::define_native_property(const FlyString& property_name, AK::Function<Value(Interpreter&, GlobalObject&)> getter, AK::Function<void(Interpreter&, GlobalObject&, Value)> setter, PropertyAttributes attribute)
{
- return define_property(property_name, heap().allocate<NativeProperty>(move(getter), move(setter)), attribute);
+ return define_property(property_name, heap().allocate<NativeProperty>(global_object(), move(getter), move(setter)), attribute);
}
void Object::visit_children(Cell::Visitor& visitor)