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authorAndreas Kling <kling@serenityos.org>2020-06-20 15:40:48 +0200
committerAndreas Kling <kling@serenityos.org>2020-06-20 15:46:30 +0200
commit64513f3c23f880b87d26e669b777b4796b065796 (patch)
tree1881da32047261c985bc016ddd231d0141587fad /Libraries/LibJS/Runtime/Error.cpp
parente4add199153bd32a7a4ccbe32751c799aaacaea9 (diff)
downloadserenity-64513f3c23f880b87d26e669b777b4796b065796.zip
LibJS: Move native objects towards two-pass construction
To make sure that everything is set up correctly in objects before we start adding properties to them, we split cell allocation into 3 steps: 1. Allocate a cell of appropriate size from the Heap 2. Call the C++ constructor on the cell 3. Call initialize() on the constructed object The job of initialize() is to define all the initial properties. Doing it in a second pass guarantees that the Object has a valid Shape and can find its own GlobalObject.
Diffstat (limited to 'Libraries/LibJS/Runtime/Error.cpp')
-rw-r--r--Libraries/LibJS/Runtime/Error.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/Libraries/LibJS/Runtime/Error.cpp b/Libraries/LibJS/Runtime/Error.cpp
index 1c6439ab19..3056fee031 100644
--- a/Libraries/LibJS/Runtime/Error.cpp
+++ b/Libraries/LibJS/Runtime/Error.cpp
@@ -33,7 +33,7 @@ namespace JS {
Error* Error::create(GlobalObject& global_object, const FlyString& name, const String& message)
{
auto& interpreter = global_object.interpreter();
- return interpreter.heap().allocate<Error>(name, message, *global_object.error_prototype());
+ return interpreter.heap().allocate<Error>(global_object, name, message, *global_object.error_prototype());
}
Error::Error(const FlyString& name, const String& message, Object& prototype)
@@ -47,16 +47,16 @@ Error::~Error()
{
}
-#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
- ClassName* ClassName::create(GlobalObject& global_object, const String& message) \
- { \
- return global_object.heap().allocate<ClassName>(message, *global_object.snake_name##_prototype()); \
- } \
- ClassName::ClassName(const String& message, Object& prototype) \
- : Error(#ClassName, message, prototype) \
- { \
- } \
- ClassName::~ClassName() { } \
+#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
+ ClassName* ClassName::create(GlobalObject& global_object, const String& message) \
+ { \
+ return global_object.heap().allocate<ClassName>(global_object, message, *global_object.snake_name##_prototype()); \
+ } \
+ ClassName::ClassName(const String& message, Object& prototype) \
+ : Error(#ClassName, message, prototype) \
+ { \
+ } \
+ ClassName::~ClassName() { } \
const char* ClassName::class_name() const { return #ClassName; }
JS_ENUMERATE_ERROR_SUBCLASSES