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author | Andreas Kling <kling@serenityos.org> | 2020-06-20 15:40:48 +0200 |
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committer | Andreas Kling <kling@serenityos.org> | 2020-06-20 15:46:30 +0200 |
commit | 64513f3c23f880b87d26e669b777b4796b065796 (patch) | |
tree | 1881da32047261c985bc016ddd231d0141587fad /Libraries/LibJS/Runtime/Array.cpp | |
parent | e4add199153bd32a7a4ccbe32751c799aaacaea9 (diff) | |
download | serenity-64513f3c23f880b87d26e669b777b4796b065796.zip |
LibJS: Move native objects towards two-pass construction
To make sure that everything is set up correctly in objects before we
start adding properties to them, we split cell allocation into 3 steps:
1. Allocate a cell of appropriate size from the Heap
2. Call the C++ constructor on the cell
3. Call initialize() on the constructed object
The job of initialize() is to define all the initial properties.
Doing it in a second pass guarantees that the Object has a valid Shape
and can find its own GlobalObject.
Diffstat (limited to 'Libraries/LibJS/Runtime/Array.cpp')
-rw-r--r-- | Libraries/LibJS/Runtime/Array.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Libraries/LibJS/Runtime/Array.cpp b/Libraries/LibJS/Runtime/Array.cpp index 1c58dacc05..950334b721 100644 --- a/Libraries/LibJS/Runtime/Array.cpp +++ b/Libraries/LibJS/Runtime/Array.cpp @@ -36,7 +36,7 @@ namespace JS { Array* Array::create(GlobalObject& global_object) { auto& interpreter = global_object.interpreter(); - return interpreter.heap().allocate<Array>(*global_object.array_prototype()); + return interpreter.heap().allocate<Array>(global_object, *global_object.array_prototype()); } Array::Array(Object& prototype) |