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authorAnotherTest <ali.mpfard@gmail.com>2020-05-08 10:03:01 +0430
committerAndreas Kling <kling@serenityos.org>2020-05-08 12:49:15 +0200
commit677568e3d471f55238a8802a5d2564a569fe97aa (patch)
treef18ed63f0b627188a1607b92dcd82af806f31261 /Libraries/LibGfx
parent14ee090f25cec713f02dd9a027b461982a2a5a51 (diff)
downloadserenity-677568e3d471f55238a8802a5d2564a569fe97aa.zip
LibGfx: Handle filling complex shapes better
This allows the painter to render filled complex shapes better, by constructing a path graph for (interesting) intersecting lines and omitting lines from the containing segments if they are detected to take no part in defining the edges of a shape. This approach would still fail if there are multiple logical shapes that are confined to the collection of lines. For instance, two polygons intersecting each other in a way that one vertex of polygon A ends up inside polygon B. we would detect that polygon A's edges are part of the shape (technically correct) even though they are not a part of polygon B at all.
Diffstat (limited to 'Libraries/LibGfx')
-rw-r--r--Libraries/LibGfx/Painter.cpp2
-rw-r--r--Libraries/LibGfx/Path.cpp163
-rw-r--r--Libraries/LibGfx/Path.h49
3 files changed, 201 insertions, 13 deletions
diff --git a/Libraries/LibGfx/Painter.cpp b/Libraries/LibGfx/Painter.cpp
index 549070b107..61513da5ad 100644
--- a/Libraries/LibGfx/Painter.cpp
+++ b/Libraries/LibGfx/Painter.cpp
@@ -1154,7 +1154,7 @@ void Painter::stroke_path(const Path& path, Color color, int thickness)
void Painter::fill_path(Path& path, Color color, WindingRule winding_rule)
{
- const auto& segments = path.split_lines();
+ const auto& segments = path.split_lines(Path::Simple);
if (segments.size() == 0)
return;
diff --git a/Libraries/LibGfx/Path.cpp b/Libraries/LibGfx/Path.cpp
index 2bf990d6fe..a9679856d4 100644
--- a/Libraries/LibGfx/Path.cpp
+++ b/Libraries/LibGfx/Path.cpp
@@ -25,10 +25,13 @@
*/
#include <AK/Function.h>
+#include <AK/HashFunctions.h>
+#include <AK/HashTable.h>
#include <AK/QuickSort.h>
#include <AK/StringBuilder.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Path.h>
+#include <math.h>
namespace Gfx {
@@ -90,8 +93,6 @@ void Path::segmentize_path()
Vector<LineSegment> segments;
auto add_line = [&](const auto& p0, const auto& p1) {
- if (p0.y() == p1.y())
- return; // horizontal lines are not needed (there's nothing to fill inside)
float ymax = p0.y(), ymin = p1.y(), x_of_ymin = p1.x(), x_of_ymax = p0.x();
auto slope = p0.x() == p1.x() ? 0 : ((float)(p0.y() - p1.y())) / ((float)(p0.x() - p1.x()));
if (p0.y() < p1.y()) {
@@ -141,4 +142,162 @@ void Path::segmentize_path()
m_split_lines = move(segments);
}
+Vector<Path::LineSegment> Path::split_lines(Path::ShapeKind kind)
+{
+ if (m_split_lines.has_value()) {
+ const auto& lines = m_split_lines.value();
+ if (kind == Complex)
+ return lines;
+
+ Vector<LineSegment> segments;
+ for (auto& line : lines) {
+ if (is_part_of_closed_polygon(line.from, line.to))
+ segments.append(line);
+ }
+
+ return move(segments);
+ }
+
+ segmentize_path();
+ ASSERT(m_split_lines.has_value());
+ return split_lines(kind);
+}
+
+void Path::generate_path_graph()
+{
+ // Generate a (possibly) disconnected cyclic directed graph
+ // of the line segments in the path.
+ // This graph will be used to determine whether a line should
+ // be considered as part of an edge for the shape
+
+ // FIXME: This will not chop lines up, so we might still have some
+ // filling artifacts after this, as a line might pass over an edge
+ // but be itself a part of _another_ polygon.
+ HashMap<u32, OwnPtr<PathGraphNode>> graph;
+ m_graph_node_map = move(graph);
+
+ const auto& lines = split_lines();
+
+ if (!lines.size())
+ return;
+
+ // now use scanline to find intersecting lines
+ auto scanline = lines.first().maximum_y;
+ auto last_line = lines.last().minimum_y;
+
+ Vector<LineSegment> active_list;
+
+ for (auto& line : lines) {
+ if (line.maximum_y < scanline)
+ break;
+
+ active_list.append(line);
+ }
+
+ while (scanline >= last_line) {
+ if (active_list.size() > 1) {
+ quick_sort(active_list, [](const auto& line0, const auto& line1) {
+ return line1.x < line0.x;
+ });
+
+ // for every two lines next to each other in the active list
+ // figure out if they intersect, if they do, store
+ // the right line as the child of the left line
+ // in the path graph
+ for (size_t i = 1; i < active_list.size(); ++i) {
+ auto& left_line = active_list[i - 1];
+ auto& right_line = active_list[i];
+
+ auto left_hash = hash_line(left_line.from, left_line.to);
+ auto right_hash = hash_line(right_line.from, right_line.to);
+
+ auto maybe_left_entry = m_graph_node_map.value().get(left_hash);
+ auto maybe_right_entry = m_graph_node_map.value().get(right_hash);
+
+ if (!maybe_left_entry.has_value()) {
+ auto left_entry = make<PathGraphNode>(left_hash, left_line);
+ m_graph_node_map.value().set(left_hash, move(left_entry));
+ maybe_left_entry = m_graph_node_map.value().get(left_hash);
+ }
+
+ if (!maybe_right_entry.has_value()) {
+ auto right_entry = make<PathGraphNode>(right_hash, right_line);
+ m_graph_node_map.value().set(right_hash, move(right_entry));
+ maybe_right_entry = m_graph_node_map.value().get(right_hash);
+ }
+
+ // check all four sides for possible intersection
+ if (((int)fabs(left_line.x - right_line.x)) <= 1
+ || ((int)fabs(left_line.x - right_line.x + left_line.inverse_slope)) <= 1
+ || ((int)fabs(left_line.x - right_line.x + right_line.inverse_slope)) <= 1
+ || ((int)fabs(left_line.x - right_line.x + +right_line.inverse_slope + left_line.inverse_slope)) <= 1) {
+
+ const_cast<PathGraphNode*>(maybe_left_entry.value())->children.append(maybe_right_entry.value());
+ }
+
+ left_line.x -= left_line.inverse_slope;
+ }
+
+ active_list.last().x -= active_list.last().inverse_slope;
+ }
+
+ --scanline;
+
+ // remove any edge that goes out of bound from the active list
+ for (size_t i = 0, count = active_list.size(); i < count; ++i) {
+ if (scanline <= active_list[i].minimum_y) {
+ active_list.remove(i);
+ --count;
+ --i;
+ }
+ }
+ }
+}
+
+bool Path::is_part_of_closed_polygon(const Point& p0, const Point& p1)
+{
+ if (!m_graph_node_map.has_value())
+ generate_path_graph();
+
+ ASSERT(m_graph_node_map.has_value());
+
+ auto hash = hash_line(p0, p1);
+ auto maybe_entry = m_graph_node_map.value().get(hash);
+
+ if (!maybe_entry.has_value())
+ return true;
+
+ const auto& entry = maybe_entry.value();
+
+ // check if the entry is part of a loop
+ auto is_part_of_loop = false;
+ HashTable<u32> visited;
+ Vector<const PathGraphNode*> queue;
+
+ queue.append(entry);
+
+ for (; queue.size();) {
+ const auto* node = queue.take_first();
+ if (visited.contains(node->hash))
+ continue;
+
+ visited.set(node->hash);
+
+ if (node == entry) {
+ is_part_of_loop = true;
+ break;
+ }
+ }
+
+ return is_part_of_loop;
+}
+
+// FIXME: We need a better hash, and a wider type
+unsigned Path::hash_line(const Point& from, const Point& to)
+{
+ u32 p0 = pair_int_hash(from.x(), from.y());
+ u32 p1 = pair_int_hash(to.x(), to.y());
+ return pair_int_hash(p0, p1);
+}
+
}
diff --git a/Libraries/LibGfx/Path.h b/Libraries/LibGfx/Path.h
index df4c2d25a4..b8ab5f5cc0 100644
--- a/Libraries/LibGfx/Path.h
+++ b/Libraries/LibGfx/Path.h
@@ -26,6 +26,8 @@
#pragma once
+#include <AK/HashMap.h>
+#include <AK/Optional.h>
#include <AK/Vector.h>
#include <LibGfx/FloatPoint.h>
#include <LibGfx/Forward.h>
@@ -68,7 +70,22 @@ public:
void close();
+ struct LineSegment {
+ Point from, to;
+ float inverse_slope;
+ float x_of_minimum_y;
+ float maximum_y;
+ float minimum_y;
+ float x;
+ };
+
+ enum ShapeKind {
+ Simple,
+ Complex,
+ };
+
const Vector<Segment>& segments() const { return m_segments; }
+ Vector<LineSegment> split_lines(ShapeKind);
const auto& split_lines()
{
if (m_split_lines.has_value())
@@ -80,22 +97,34 @@ public:
String to_string() const;
- struct LineSegment {
- Point from, to;
- float inverse_slope;
- float x_of_minimum_y;
- float maximum_y;
- float minimum_y;
- float x;
- };
-
private:
- void invalidate_split_lines() { m_split_lines.clear(); }
+ void invalidate_split_lines()
+ {
+ m_split_lines.clear();
+ m_graph_node_map.clear();
+ }
void segmentize_path();
+ void generate_path_graph();
+ bool is_part_of_closed_polygon(const Point& p0, const Point& p1);
+ static unsigned hash_line(const Point& from, const Point& to);
Vector<Segment> m_segments;
Optional<Vector<LineSegment>> m_split_lines {};
+
+ struct PathGraphNode {
+ PathGraphNode(u32 hash, const LineSegment& line)
+ : hash(hash)
+ , line(line)
+ {
+ }
+
+ Vector<const PathGraphNode*> children;
+ u32 hash;
+ LineSegment line;
+ };
+
+ Optional<HashMap<u32, OwnPtr<PathGraphNode>>> m_graph_node_map;
};
inline const LogStream& operator<<(const LogStream& stream, const Path& path)