diff options
author | thankyouverycool <66646555+thankyouverycool@users.noreply.github.com> | 2020-06-10 11:10:16 -0400 |
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committer | Andreas Kling <kling@serenityos.org> | 2020-06-10 19:21:43 +0200 |
commit | c8acd7d5bfceb9b526e500ef0e7548790fc379ca (patch) | |
tree | 257174955f457cb5de30b7fcd7446f4370940c6e /Libraries/LibGfx/StylePainter.cpp | |
parent | 3aca84a299031565a1ae402b8dd0c80d555816b5 (diff) | |
download | serenity-c8acd7d5bfceb9b526e500ef0e7548790fc379ca.zip |
LibGfx: Visual enhancement to buttons
This adds a "shine" effect to the bottom-right edges of pressed
and checked buttons, complementing the sunken shadow already
present at top-left and creating greater illusion of depth.
It is similar to the effect used in classic Windows and is
theme agnostic in Serenity, but produces the best result when
ThreedHighlight is a radiant color of Button.
Diffstat (limited to 'Libraries/LibGfx/StylePainter.cpp')
-rw-r--r-- | Libraries/LibGfx/StylePainter.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/Libraries/LibGfx/StylePainter.cpp b/Libraries/LibGfx/StylePainter.cpp index 2e24ca3a9c..b1a6a08621 100644 --- a/Libraries/LibGfx/StylePainter.cpp +++ b/Libraries/LibGfx/StylePainter.cpp @@ -75,7 +75,7 @@ void StylePainter::paint_tab_button(Painter& painter, const IntRect& rect, const static void paint_button_new(Painter& painter, const IntRect& rect, const Palette& palette, bool pressed, bool checked, bool hovered, bool enabled) { Color button_color = palette.button(); - Color highlight_color2 = palette.threed_highlight(); + Color highlight_color = palette.threed_highlight(); Color shadow_color1 = palette.threed_shadow1(); Color shadow_color2 = palette.threed_shadow2(); @@ -99,13 +99,21 @@ static void paint_button_new(Painter& painter, const IntRect& rect, const Palett // Sunken shadow painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color1); painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color1); + + // Outer shine + painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, highlight_color); + painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, highlight_color); + + // Inner shine + painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, palette.button()); + painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, palette.button()); } else { // Base - painter.fill_rect({ 0, 0, rect.width(), rect.height() }, button_color); + painter.fill_rect({ 1, 1, rect.width() - 1, rect.height() - 1 }, button_color); // Outer highlight - painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, highlight_color2); - painter.draw_line({ 1, 1 }, { 1, rect.height() - 3 }, highlight_color2); + painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, highlight_color); + painter.draw_line({ 1, 1 }, { 1, rect.height() - 3 }, highlight_color); // Outer shadow painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2); |