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author | Andreas Kling <awesomekling@gmail.com> | 2019-12-24 20:57:54 +0100 |
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committer | Andreas Kling <awesomekling@gmail.com> | 2019-12-24 21:27:16 +0100 |
commit | a79bac428b7857b9db2d0641daf3b7f2e3deb91f (patch) | |
tree | 7fee3f0764147238e218b79aa1f526c36deeecb0 /Libraries/LibGUI/GApplication.h | |
parent | cb4e51a7a58d1c536d51484f83239d8cd9009616 (diff) | |
download | serenity-a79bac428b7857b9db2d0641daf3b7f2e3deb91f.zip |
LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.
It is possible to override the GApplication palette, and the palette
of any GWidget.
The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.
Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
Diffstat (limited to 'Libraries/LibGUI/GApplication.h')
-rw-r--r-- | Libraries/LibGUI/GApplication.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Libraries/LibGUI/GApplication.h b/Libraries/LibGUI/GApplication.h index ad8e57e76e..539ebef04f 100644 --- a/Libraries/LibGUI/GApplication.h +++ b/Libraries/LibGUI/GApplication.h @@ -10,7 +10,10 @@ class GAction; class GKeyEvent; class GMenuBar; class GWindow; +class GWindowServerConnection; +class Palette; class Point; +class SharedBuffer; class GApplication { public: @@ -39,9 +42,16 @@ public: const String& invoked_as() const { return m_invoked_as; } const Vector<String>& args() const { return m_args; } + const Palette& palette() const { return *m_palette; } + void set_palette(const Palette&); + + void set_system_palette(SharedBuffer&); + private: OwnPtr<CEventLoop> m_event_loop; OwnPtr<GMenuBar> m_menubar; + RefPtr<Palette> m_palette; + RefPtr<Palette> m_system_palette; HashMap<GShortcut, GAction*> m_global_shortcut_actions; class TooltipWindow; TooltipWindow* m_tooltip_window { nullptr }; |