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authorAndreas Kling <awesomekling@gmail.com>2019-07-27 10:57:30 +0200
committerAndreas Kling <awesomekling@gmail.com>2019-07-27 10:58:21 +0200
commite7957db1738273baa30abe17ad1a609de2a5983e (patch)
tree7db25c369856e4acfe791e6b1f22150460155801 /Libraries/LibCore/CLocalSocket.h
parentfe45f5a6d2d8ed3d8ca3c05394bd290dc184e6b9 (diff)
downloadserenity-e7957db1738273baa30abe17ad1a609de2a5983e.zip
LibCore: Remove CSocket's bind() and listen().
We're going to be using dedicated server socket classes instead. This was only implemented for CLocalSocket, and clients have been switched over to using CLocalServer.
Diffstat (limited to 'Libraries/LibCore/CLocalSocket.h')
-rw-r--r--Libraries/LibCore/CLocalSocket.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/Libraries/LibCore/CLocalSocket.h b/Libraries/LibCore/CLocalSocket.h
index aab1546561..0c2f4a5f89 100644
--- a/Libraries/LibCore/CLocalSocket.h
+++ b/Libraries/LibCore/CLocalSocket.h
@@ -11,6 +11,4 @@ public:
explicit CLocalSocket(CObject* parent = nullptr);
CLocalSocket(Badge<CLocalServer>, int fd, CObject* parent = nullptr);
virtual ~CLocalSocket() override;
-
- virtual bool bind(const CSocketAddress&) override;
};