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author | Andreas Kling <awesomekling@gmail.com> | 2019-07-27 10:57:30 +0200 |
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committer | Andreas Kling <awesomekling@gmail.com> | 2019-07-27 10:58:21 +0200 |
commit | e7957db1738273baa30abe17ad1a609de2a5983e (patch) | |
tree | 7db25c369856e4acfe791e6b1f22150460155801 /Libraries/LibCore/CLocalSocket.h | |
parent | fe45f5a6d2d8ed3d8ca3c05394bd290dc184e6b9 (diff) | |
download | serenity-e7957db1738273baa30abe17ad1a609de2a5983e.zip |
LibCore: Remove CSocket's bind() and listen().
We're going to be using dedicated server socket classes instead.
This was only implemented for CLocalSocket, and clients have been switched
over to using CLocalServer.
Diffstat (limited to 'Libraries/LibCore/CLocalSocket.h')
-rw-r--r-- | Libraries/LibCore/CLocalSocket.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Libraries/LibCore/CLocalSocket.h b/Libraries/LibCore/CLocalSocket.h index aab1546561..0c2f4a5f89 100644 --- a/Libraries/LibCore/CLocalSocket.h +++ b/Libraries/LibCore/CLocalSocket.h @@ -11,6 +11,4 @@ public: explicit CLocalSocket(CObject* parent = nullptr); CLocalSocket(Badge<CLocalServer>, int fd, CObject* parent = nullptr); virtual ~CLocalSocket() override; - - virtual bool bind(const CSocketAddress&) override; }; |