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authorAndreas Kling <awesomekling@gmail.com>2019-02-19 01:42:53 +0100
committerAndreas Kling <awesomekling@gmail.com>2019-02-19 01:42:53 +0100
commit9b71307d499924834d029adc91baf9689bfa49fd (patch)
tree910481262bce702d78f3af9a806965a769d4c644 /LibGUI/GWidget.h
parentd4973842c913ca79e21f7dd53fe1a4d5720886e3 (diff)
downloadserenity-9b71307d499924834d029adc91baf9689bfa49fd.zip
WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are only two formats: RGB32 and RGBA32. Windows with alpha channel have their backing stores created in the RGBA32 format. Use this to make Terminal windows semi-transparent for that comfy rice look. There is one problem here, in that window compositing overdraw incurs multiple passes of blending of the same pixels. This leads to a mismatch in opacity which is obviously not good. I will work on this in a later patch. The alpha blending is currently straight C++. It should be relatively easy to optimize this using SSE instructions. For now I'm just happy with the cute effect. :^)
Diffstat (limited to 'LibGUI/GWidget.h')
-rw-r--r--LibGUI/GWidget.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/LibGUI/GWidget.h b/LibGUI/GWidget.h
index 5b5cb957d5..f3211e6c6b 100644
--- a/LibGUI/GWidget.h
+++ b/LibGUI/GWidget.h
@@ -128,8 +128,8 @@ private:
OwnPtr<GLayout> m_layout;
Rect m_relative_rect;
- Color m_background_color { 0xffffff };
- Color m_foreground_color { 0x000000 };
+ Color m_background_color;
+ Color m_foreground_color;
RetainPtr<Font> m_font;
SizePolicy m_horizontal_size_policy { SizePolicy::Fill };