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authorAndreas Kling <awesomekling@gmail.com>2019-03-18 14:09:58 +0100
committerAndreas Kling <awesomekling@gmail.com>2019-03-18 14:09:58 +0100
commit8e3d0a23d555b2464aba5a07a90092535cec19e1 (patch)
tree551456726750a407e82f76d9b626fa1d78775e70 /LibGUI/GSocket.cpp
parentd466f2634d94df44402c5779395a8f3798151d45 (diff)
downloadserenity-8e3d0a23d555b2464aba5a07a90092535cec19e1.zip
LibGUI: Add GTCPSocket and base class GSocket (inherits from GIODevice.)
And use these to do the line-by-line reading automagically instead of having that logic in IRCClient. This will definitely come in handy.
Diffstat (limited to 'LibGUI/GSocket.cpp')
-rw-r--r--LibGUI/GSocket.cpp64
1 files changed, 64 insertions, 0 deletions
diff --git a/LibGUI/GSocket.cpp b/LibGUI/GSocket.cpp
new file mode 100644
index 0000000000..78343f2225
--- /dev/null
+++ b/LibGUI/GSocket.cpp
@@ -0,0 +1,64 @@
+#include <LibGUI/GSocket.h>
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <arpa/inet.h>
+#include <stdio.h>
+
+GSocket::GSocket(Type type, GObject* parent)
+ : GIODevice(parent)
+ , m_type(type)
+{
+}
+
+GSocket::~GSocket()
+{
+}
+
+bool GSocket::connect(const GSocketAddress& address, int port)
+{
+ ASSERT(!is_connected());
+ ASSERT(address.type() == GSocketAddress::Type::IPv4);
+ ASSERT(port > 0 && port <= 65535);
+
+ struct sockaddr_in addr;
+ memset(&addr, 0, sizeof(addr));
+ auto ipv4_address = address.ipv4_address();
+ memcpy(&addr.sin_addr.s_addr, &ipv4_address, sizeof(IPv4Address));
+ addr.sin_family = AF_INET;
+ addr.sin_port = htons(port);
+
+ printf("Connecting to %s...", address.to_string().characters());
+ fflush(stdout);
+ int rc = ::connect(fd(), (struct sockaddr*)&addr, sizeof(addr));
+ if (rc < 0) {
+ perror("connect");
+ exit(1);
+ }
+ printf("ok!\n");
+
+ m_destination_address = address;
+ m_destination_port = port;
+ m_connected = true;
+ return true;
+}
+
+ByteBuffer GSocket::receive(int max_size)
+{
+ auto buffer = read(max_size);
+ if (eof()) {
+ dbgprintf("GSocket{%p}: Connection appears to have closed in receive().\n", this);
+ m_connected = false;
+ }
+ return buffer;
+}
+
+bool GSocket::send(const ByteBuffer& data)
+{
+ int nsent = ::send(fd(), data.pointer(), data.size(), 0);
+ if (nsent < 0) {
+ set_error(nsent);
+ return false;
+ }
+ ASSERT(nsent == data.size());
+ return true;
+}