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author | Andreas Kling <awesomekling@gmail.com> | 2019-02-13 17:54:30 +0100 |
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committer | Andreas Kling <awesomekling@gmail.com> | 2019-02-13 17:54:30 +0100 |
commit | 4f98a35bebdc7e39d71615aa57df33e7ebd77d20 (patch) | |
tree | 3129feadfdafbf297477d14023af921bad213c0e /LibGUI/GMenuBar.h | |
parent | 96352ab735dce3fa448fe7c414ed047f1f145f81 (diff) | |
download | serenity-4f98a35bebdc7e39d71615aa57df33e7ebd77d20.zip |
WindowServer: Begin refactoring towards a fully asynchronous protocol.
In order to move the WindowServer to userspace, I have to eliminate its
dependence on system call facilities. The communication channel with each
client needs to be message-based in both directions.
Diffstat (limited to 'LibGUI/GMenuBar.h')
-rw-r--r-- | LibGUI/GMenuBar.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/LibGUI/GMenuBar.h b/LibGUI/GMenuBar.h index 6d556da89d..8a57cabb27 100644 --- a/LibGUI/GMenuBar.h +++ b/LibGUI/GMenuBar.h @@ -18,6 +18,9 @@ public: void notify_removed_from_application(Badge<GApplication>); private: + int realize_menubar(); + void unrealize_menubar(); + int m_menubar_id { 0 }; Vector<OwnPtr<GMenu>> m_menus; }; |