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author | Andreas Kling <awesomekling@gmail.com> | 2019-02-19 01:42:53 +0100 |
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committer | Andreas Kling <awesomekling@gmail.com> | 2019-02-19 01:42:53 +0100 |
commit | 9b71307d499924834d029adc91baf9689bfa49fd (patch) | |
tree | 910481262bce702d78f3af9a806965a769d4c644 /LibGUI/GLabel.cpp | |
parent | d4973842c913ca79e21f7dd53fe1a4d5720886e3 (diff) | |
download | serenity-9b71307d499924834d029adc91baf9689bfa49fd.zip |
WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.
Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.
The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.
For now I'm just happy with the cute effect. :^)
Diffstat (limited to 'LibGUI/GLabel.cpp')
-rw-r--r-- | LibGUI/GLabel.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/LibGUI/GLabel.cpp b/LibGUI/GLabel.cpp index ef9813a07a..140d1282f3 100644 --- a/LibGUI/GLabel.cpp +++ b/LibGUI/GLabel.cpp @@ -31,7 +31,7 @@ void GLabel::paint_event(GPaintEvent&) painter.fill_rect({ 0, 0, width(), height() }, background_color()); if (m_icon) { auto icon_location = rect().center().translated(-(m_icon->width() / 2), -(m_icon->height() / 2)); - painter.blit_with_alpha(icon_location, *m_icon, m_icon->rect()); + painter.blit(icon_location, *m_icon, m_icon->rect()); } if (!text().is_empty()) painter.draw_text({ 0, 0, width(), height() }, text(), m_text_alignment, foreground_color()); |