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authorAndreas Kling <awesomekling@gmail.com>2019-02-19 01:42:53 +0100
committerAndreas Kling <awesomekling@gmail.com>2019-02-19 01:42:53 +0100
commit9b71307d499924834d029adc91baf9689bfa49fd (patch)
tree910481262bce702d78f3af9a806965a769d4c644 /LibGUI/GButton.cpp
parentd4973842c913ca79e21f7dd53fe1a4d5720886e3 (diff)
downloadserenity-9b71307d499924834d029adc91baf9689bfa49fd.zip
WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are only two formats: RGB32 and RGBA32. Windows with alpha channel have their backing stores created in the RGBA32 format. Use this to make Terminal windows semi-transparent for that comfy rice look. There is one problem here, in that window compositing overdraw incurs multiple passes of blending of the same pixels. This leads to a mismatch in opacity which is obviously not good. I will work on this in a later patch. The alpha blending is currently straight C++. It should be relatively easy to optimize this using SSE instructions. For now I'm just happy with the cute effect. :^)
Diffstat (limited to 'LibGUI/GButton.cpp')
-rw-r--r--LibGUI/GButton.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/LibGUI/GButton.cpp b/LibGUI/GButton.cpp
index 8d117ea178..9062baf181 100644
--- a/LibGUI/GButton.cpp
+++ b/LibGUI/GButton.cpp
@@ -36,7 +36,7 @@ void GButton::paint_event(GPaintEvent&)
icon_location.move_by(1, 1);
}
if (m_icon) {
- painter.blit_with_alpha(icon_location, *m_icon, m_icon->rect());
+ painter.blit(icon_location, *m_icon, m_icon->rect());
painter.draw_text(content_rect, caption(), TextAlignment::Center, Color::Black);
} else {
painter.draw_text(content_rect, caption(), TextAlignment::Center, Color::Black);