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author | Andreas Kling <awesomekling@gmail.com> | 2019-02-19 01:42:53 +0100 |
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committer | Andreas Kling <awesomekling@gmail.com> | 2019-02-19 01:42:53 +0100 |
commit | 9b71307d499924834d029adc91baf9689bfa49fd (patch) | |
tree | 910481262bce702d78f3af9a806965a769d4c644 /LibGUI/GButton.cpp | |
parent | d4973842c913ca79e21f7dd53fe1a4d5720886e3 (diff) | |
download | serenity-9b71307d499924834d029adc91baf9689bfa49fd.zip |
WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.
Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.
The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.
For now I'm just happy with the cute effect. :^)
Diffstat (limited to 'LibGUI/GButton.cpp')
-rw-r--r-- | LibGUI/GButton.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/LibGUI/GButton.cpp b/LibGUI/GButton.cpp index 8d117ea178..9062baf181 100644 --- a/LibGUI/GButton.cpp +++ b/LibGUI/GButton.cpp @@ -36,7 +36,7 @@ void GButton::paint_event(GPaintEvent&) icon_location.move_by(1, 1); } if (m_icon) { - painter.blit_with_alpha(icon_location, *m_icon, m_icon->rect()); + painter.blit(icon_location, *m_icon, m_icon->rect()); painter.draw_text(content_rect, caption(), TextAlignment::Center, Color::Black); } else { painter.draw_text(content_rect, caption(), TextAlignment::Center, Color::Black); |