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authorJelle Raaijmakers <jelle@gmta.nl>2022-03-23 12:00:33 +0100
committerBrian Gianforcaro <b.gianfo@gmail.com>2022-03-27 09:19:43 -0700
commitbc5e5afc7be272d04f8b1767895dfec6d3dbc455 (patch)
treee3af1d3751bd4df1fe28ef8b182b016e217c594b /LICENSE
parent23476dac649799c76d258fd19732651a2575c8e9 (diff)
downloadserenity-bc5e5afc7be272d04f8b1767895dfec6d3dbc455.zip
LibSoftGPU+LibGfx: Transform and normalize normals before lighting
We were transforming the vertices' normals twice (bug 1) and normalizing them after lighting (bug 2). In the lighting code, we were then diverting from the spec to deal with the normal situation, which is now no longer needed. This fixes the lighting of Tux in Tux Racer.
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