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author | Andreas Kling <awesomekling@gmail.com> | 2019-12-30 18:46:17 +0100 |
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committer | Andreas Kling <awesomekling@gmail.com> | 2019-12-30 18:46:17 +0100 |
commit | 50677bf806e73d6b2bf940e0192f170b7bbaf3e4 (patch) | |
tree | ded0adfb9b7ef673c85847ea0636e091101b31c0 /Kernel/Thread.cpp | |
parent | 816d3e6208bb4d24267d3c87833e550054a5248b (diff) | |
download | serenity-50677bf806e73d6b2bf940e0192f170b7bbaf3e4.zip |
Kernel: Refactor scheduler to use dynamic thread priorities
Threads now have numeric priorities with a base priority in the 1-99
range.
Whenever a runnable thread is *not* scheduled, its effective priority
is incremented by 1. This is tracked in Thread::m_extra_priority.
The effective priority of a thread is m_priority + m_extra_priority.
When a runnable thread *is* scheduled, its m_extra_priority is reset to
zero and the effective priority returns to base.
This means that lower-priority threads will always eventually get
scheduled to run, once its effective priority becomes high enough to
exceed the base priority of threads "above" it.
The previous values for ThreadPriority (Low, Normal and High) are now
replaced as follows:
Low -> 10
Normal -> 30
High -> 50
In other words, it will take 20 ticks for a "Low" priority thread to
get to "Normal" effective priority, and another 20 to reach "High".
This is not perfect, and I've used some quite naive data structures,
but I think the mechanism will allow us to build various new and
interesting optimizations, and we can figure out better data structures
later on. :^)
Diffstat (limited to 'Kernel/Thread.cpp')
-rw-r--r-- | Kernel/Thread.cpp | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/Kernel/Thread.cpp b/Kernel/Thread.cpp index 9201752453..92078cae45 100644 --- a/Kernel/Thread.cpp +++ b/Kernel/Thread.cpp @@ -765,23 +765,6 @@ const LogStream& operator<<(const LogStream& stream, const Thread& value) return stream << value.process().name() << "(" << value.pid() << ":" << value.tid() << ")"; } -const char* to_string(ThreadPriority priority) -{ - switch (priority) { - case ThreadPriority::Idle: - return "Idle"; - case ThreadPriority::Low: - return "Low"; - case ThreadPriority::Normal: - return "Normal"; - case ThreadPriority::High: - return "High"; - } - dbg() << "to_string(ThreadPriority): Invalid priority: " << (u32)priority; - ASSERT_NOT_REACHED(); - return nullptr; -} - void Thread::wait_on(WaitQueue& queue, Thread* beneficiary, const char* reason) { bool did_unlock = unlock_process_if_locked(); |