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author | Jelle Raaijmakers <jelle@gmta.nl> | 2021-12-24 14:48:00 +0100 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-12-27 11:58:43 +0100 |
commit | 60fa921daa9dc1fe1d947beeb8c837558730bd34 (patch) | |
tree | 093d34881e10ee5ff76539342df366f7850123ee /Kernel/Panic.h | |
parent | b455e6ca0d84c73d28fc990975655a2158aea1b8 (diff) | |
download | serenity-60fa921daa9dc1fe1d947beeb8c837558730bd34.zip |
LibGL: Fix `GL_TRIANGLE_STRIP` rendering only half its triangles
According to the documentation, we should switch around vertices every
other triangle to prevent front-face culling from removing them.
This allows Tux in Tux Racer to render correctly.
Diffstat (limited to 'Kernel/Panic.h')
0 files changed, 0 insertions, 0 deletions